Floating-point locations

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Floating-point locations

Postby loftar » Wed Jun 01, 2016 3:50 am

I'm not entirely sure when I'll actually merge floating-point locations to the real server, but I've pushed the relevant client changes to an "fpos" branch on the public repos, so that you can try and merge the code and find/fix the conflicts in advance.

The reason I'm holding out for now is mostly because there's little visible impact from the change, so I'm still testing it to see if I can wash out any more bugs. (I still haven't found any really tricky ones, which makes me nervous that they're still hiding out there. ^^)

Just a headsup for now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Floating-point locations

Postby RJT » Wed Jun 01, 2016 4:02 am

What does this do?
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Re: Floating-point locations

Postby sabinati » Wed Jun 01, 2016 5:27 am

it calculates your coordinates more precisely, e.g. 11.235, 420.69, instead of 11, 421
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Re: Floating-point locations

Postby RJT » Wed Jun 01, 2016 6:26 am

Oh, so nothing, glad we got that instead of combat.
Thanks.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
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Re: Floating-point locations

Postby xdragonlord18 » Wed Jun 01, 2016 9:43 am

RJT wrote:Oh, so nothing, glad we got that instead of combat.
Thanks.

you some kind of dumb?
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Re: Floating-point locations

Postby Granger » Wed Jun 01, 2016 10:35 am

He is.

Back to topic please.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Floating-point locations

Postby EnderWiggin » Wed Jun 01, 2016 3:15 pm

Loftar, is it ok if game looks like this after merge?
Image
Is this because server is still on old protocol or this is merge error?
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Re: Floating-point locations

Postby RJT » Wed Jun 01, 2016 3:24 pm

Granger wrote:He is.

Back to topic please.


"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."

But yeah, no, I'm dumb because I along with many others don't like you.
(Inc ban for mod sass.)
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Re: Floating-point locations

Postby loftar » Wed Jun 01, 2016 3:27 pm

EnderWiggin wrote:Is this because server is still on old protocol or this is merge error?

It's because the server still uses the old protocol, yes. What you're seeing is probably the expected result.
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Re: Floating-point locations

Postby xdragonlord18 » Wed Jun 01, 2016 5:24 pm

RJT wrote:
Granger wrote:He is.

Back to topic please.


"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."

But yeah, no, I'm dumb because I along with many others don't like you.
(Inc ban for mod sass.)


proper pathing is far more important than combat changes youre dumb because you have no idea how significant changing to floating point coords is and then you flame loftar about combat as if he isnt also working on that too
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