Ardennes Bootleg Revived

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Re: Ardennes Bootleg Revived

Postby WESKERBOY » Mon Oct 12, 2020 8:34 pm

hello bro, first of all let me tel you... THANKS A LOT! i love ardenes, and continuing with the post with this new patch i found out this

1.00.165.1cd1fc0d
Windows 10 10.0 x64, 1.8.0_171 amd64
Intel (Intel(R) HD Graphics 520) - 4.4.0 - Build 21.20.16.4534

haven.Widget$RelposError: Unhandled exception at !wox5S+0c+6, stack is [100, 5]
at haven.Widget.relpos(Widget.java:449)
at haven.Widget.addchild(Widget.java:460)
at haven.UI.newwidget(UI.java:210)
at haven.RemoteUI.run(RemoteUI.java:66)
at haven.MainFrame.run(MainFrame.java:369)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Unknown position operation: S
at haven.Widget.relpos(Widget.java:445)
... 5 more

when using couldron, i know is just a hobby but will be infite thankfull if u could fix it. btw thanks again
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Re: Ardennes Bootleg Revived

Postby talon00302 » Tue Oct 13, 2020 10:46 pm

I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.
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Re: Ardennes Bootleg Revived

Postby WESKERBOY » Wed Oct 14, 2020 4:23 am

talon00302 wrote:I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.



Rrender client? D:
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Re: Ardennes Bootleg Revived

Postby MagicManICT » Wed Oct 14, 2020 10:29 pm

WESKERBOY wrote:
talon00302 wrote:I’m really locked down with work, but with any luck a certain someone is getting closer to the completion of their god tier render client. Hopefully he gets around to releasing it.



Rrender client? D:

Current clients are on borrowed time and are working from an old branch of the client code. At some point, that branch will be discontinued, and any mods that haven't updated to the new render client will no longer function.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Ardennes Bootleg Revived

Postby loftar » Wed Oct 14, 2020 11:05 pm

WESKERBOY wrote:D:

Why the sadface? Is it not working properly for you?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Ardennes Bootleg Revived

Postby vatas » Thu Oct 15, 2020 5:47 am

The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Ardennes Bootleg Revived

Postby WESKERBOY » Fri Oct 16, 2020 2:57 am

loftar wrote:
WESKERBOY wrote:D:

Why the sadface? Is it not working properly for you?


No, in fact im using this client for everything except checking food through and cauldron. For that I use default client.

Ill see what I can do. Sad cause this client Is perfect or at least the one I know how to handle better
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Re: Ardennes Bootleg Revived

Postby talon00302 » Sun Oct 25, 2020 8:28 pm

.
Last edited by talon00302 on Mon Nov 09, 2020 10:44 pm, edited 1 time in total.
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Re: Ardennes Bootleg Revived

Postby jacob232 » Tue Oct 27, 2020 5:41 pm

so the trough issue is a known bug at this point? also are there any clients that have already transitioned to the render client?
so this one time at band camp.............
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Re: Ardennes Bootleg Revived

Postby mvgulik » Sat Oct 31, 2020 9:50 am

What is the option "Toggle tile centering" (in key-binds. Default: CTRL+X) suppose to do ?

(looking for a way to easy tile-center the heartling (for tree chopping controle). "Toggle tile centering" don' t seems to do that)
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