shubla wrote:Some players are glad to use food info, world maps, free custom clients etc. but are selfish assholes who instantly refuse to give anything back when asked? Even though the only reason not contributing back stubborness etc. as privacy of the user is taken good care of.
1. It is a good tone to conduct properly when you do a community product development. If you introduce a controversial feature you should provide a way to enable/disable it. Those "don't use it if you don't like it" words are actually seen badly by most of the governments in the world
2. When you provide something for free first and later suddenly start to forcefully "monetize" it people will never like it. The whole GDPR appeared because of the big companies which first attracted users with free products and then started to sell private info to the 3rd-parties (very similar to the current situation). When I've contributed food-info and auto-mapper to the community I've never asked for anything in return. Free means free, no strings attached.
3. I've seen you wrote that you use player coordinates/hats to draw online players on the map, but the public map does not have them. I assume that you have a private version of the map which shows all online users of your client? What is the purpose of it and who has access to it? How do you control this data? This is a
huge potential security breach which can lead to player's deaths and raids.