Nurgling - Custom client

Forum for alternative clients, mods & discussions on the same.

Re: Nurgling - Custom client

Postby ksetrad » Sun Dec 04, 2022 12:04 am

add doc to rep https://github.com/Katodiy/nurgling/blo ... r/docs.pdf

Add information about bots for working animals. (More in the document). (Correct icons added)
not yet
animal bot customization. I need to defeat laziness and write a parser for mathematical expressions

no release. Just update the source code
Last edited by ksetrad on Sun Dec 04, 2022 12:07 am, edited 1 time in total.
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Re: Nurgling - Custom client

Postby ksetrad » Sun Dec 04, 2022 12:05 am

Elizaberry wrote:
wonder-ass wrote:hey! thats pretty cool!


But is it safe?


I am not interested in your personal data. The client stores all data in the folder from where you launch it. (calibr.json and config.nurgling.json) However, there are 2 things to understand:
1 - viewtopic.php?f=49&t=40947
2 - When playing on the client, you can die due to a bug in code. Your best pig may die due to a bug in the algorithm, etc. Be careful
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Re: Nurgling - Custom client

Postby pawnchito » Sun Dec 04, 2022 5:30 am

I must say this is most impressive indeed. Thank you for the contribution.
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Re: Nurgling - Custom client

Postby ksetrad » Sun Dec 04, 2022 9:32 am

Update

Merged official client changes.
Fixed the settings of the tanning and dryer bots.
Fixed barter opening.
Numerous small changes

https://github.com/Katodiy/nurgling/rel ... _0.01d.zip

(You need to understand that many things (bugs) did not interfere with my personal use, so there are a lot of them, but I'm trying to actively fix them now)
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Re: Nurgling - Custom client

Postby eebster » Mon Dec 05, 2022 4:33 am

Its looking cool dude. Some of the stuff is still in Cyrillic so it is difficult to use bots. Would it be possible to include a forager for other items as well as nuts, like mushrooms and stuff? Very cool so far ty for efforts.
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Re: Nurgling - Custom client

Postby ksetrad » Mon Dec 05, 2022 9:39 am

Src update:

Reworked interaction with the barrel in the farmer. Now the threshold before dumping into the trough has been visited more accurately.

Would it be possible to include a forager for other items as well as nuts, like mushrooms and stuff? Very cool so far ty for efforts.


I have two types of assembly: collecting trees in a given area in piles, or, for example, picking berries in a swamp, when the character goes along the path and collects the required ingredient. Where path set with nomad.dat
Which of the two options?
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Re: Nurgling - Custom client

Postby ksetrad » Mon Dec 05, 2022 1:31 pm

Update:

Image

Added bots areas visualisation. (I'm tired of drawing in paint)
In the future, I will add a caption with an icon to the areas

There is no dynamic change of area visualization. When rearranging the area(moving of signicon), the visual zone will not change. (It's easiest to reload using the settings).
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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Re: Nurgling - Custom client

Postby ksetrad » Tue Dec 06, 2022 8:55 am

Image
Update src:(no release)
Since it is necessary to build a new base, I added a simple bot to transport logs to the selected area
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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Re: Nurgling - Custom client

Postby HarryDresden » Wed Dec 07, 2022 3:06 am

This is a cool project, looking forward to checking it out.

Thanks for all the hard work.
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Re: Nurgling - Custom client

Postby roskuwacz » Wed Dec 07, 2022 10:39 pm

Nice project!
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. - Winston Churchill
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