joojoo1975 wrote:derkami wrote:Mainly because of the bad perception the last iteration had.
could you elaborate on this please?
viewtopic.php?f=49&t=70170Although it mostly was about the client, convenience still requires certain data transmissions.
Maybe I'm wrong about the perception of the services tho.
Nightdawg wrote:Open cookbooks don't work because some losers will spend their time spamming your server with fake data, as we've seen before.
Maps are ok I guess.
True, although i wouldn't implement it in the same way -> Everyone participating would have their own account and data entry would be tied to that.
Accounts wouldn't be just "free to create in an unlimited way". Which would mean i can just nuke while batches of fucked up data.
APXEOLOG wrote:The main problem with the public map is that it conceptually goes against the goal of the players. In many cases, players do not want the location of their village to be known (especially in the early stages, especially big groups). It does not matter at some point, but not from the start. So no matter how good the public map would be, it would be mostly populated by solo explorers during the first weeks. I also think a lot (most? all?) of the big groups have their own maps, so it doesn't matter much.
I feel like, that's where numbers matter. This worldmap was basically created by somewhat around 100+ people.
If i get the number up, the higher the chance of getting the very first tile without most locations compromised.
But yes, that will always be an issue, still tho, the need of having a map and using the map was pretty significant at the start of this world. Usage only plummeted like 2 weeks in once most of the people settled.
Total Traffic: 1,963,389.82 MB
Although I've managed to optimize it from june 5th to have significant less space requirements. I think i got it down to 20% or something, would need to check that up again.
Highest traffic was from worldstart to mid december.