theTrav wrote:I'd play a lot of different characters.
that is the idea
this thing where people are pushing all their points into one guy is a horrible mechanic for a permadeath game - when they eventually bite it, players get all whiny and quitter
theTrav wrote:I'd play a lot of different characters.
Jackard wrote:theTrav wrote:I'd play a lot of different characters.
thats is the idea
this thing where people are pushing all their points into one guy is a horrible mechanic for a permadeath game - when they eventually bite it, players get all whiny and depressed
If Raeph puts in 24 hours of grinding and I put in 24 hours of grinding, I will gain on Raeph.
kimya wrote:and to all the others who fear the "uber"player that will kill you eventually. theres still tracks, theres still summoning. just get the attacker killed when he/shes offline. ask friends or hire someone. just be creative...
Delamore wrote:kimya wrote:and to all the others who fear the "uber"player that will kill you eventually. theres still tracks, theres still summoning. just get the attacker killed when he/shes offline. ask friends or hire someone. just be creative...
Oh that sounds great! just summoning someone offline when they cannot defend themselfs at all, another broken mechanic.
You say put walls around it? The strongest people tear walls down in seconds so there's that gone.
Fcn wrote:Even more fun: You won't be able to hurt the offline players becaues their combat is so much higher than yours.
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