If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
Jackard wrote:rye130 wrote:Hi Rhiannon, nice little alt you have there for shit-posting.
apparently its rhiannon's brother
Russaria wrote:Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.
And take a chill pill, dude. Personal attacks do nothing for your arguments.
What the hell are you talking about.. "Skill level requirements are reduced" It costs less to up a point of carpentry or farming now? (not that it much matters now that 95% will never get crops over 40 thanks to the soil Hardcap). It costs less to buy a skill like cheesemaking? Strange cause everything looks the same price. (Well aside from I am beginning to wonder if that sick world 1/2 food bar drain is back..lol). SO let's see, all the skils costs the same, and it costs the same to up a skill point...so again ...what do you mean by "skill level requirements are reduced as well"?
Russaria wrote:Potjeh wrote:If they nerf all the unproductive activities the productive ones will be comparatively better.
Incorrect, the whole point of grinding in the first place is the outrageous cost of upper skills and higher stats. If the need for overly excessive amounts of LP to "get anywhere" wasn't there then there would be no "search for the perfect grind" at all. In proportion the amount of work required to achieve even mid-level point increases is rediculous. Due to this players often have to choose grinding (which means doing things for no other purpose but to get lp) over actually playing or enjoying the game. Grinding is just an end to a means, if that "means" wasnt there there would be no problem.
Russaria wrote:hell we don't even use altered clients. Neither of us has ever used any client but the website one. We actually MAKE candles and miner's helms and put torch posts in our fields and strain our eyes when it's dark :shock:
Serpensio wrote:Mortal Online, IMO, is a shining example of an excellent task-based leveling system. (While it does suffer from other faults, the skill system is not one of them).
rye130 wrote:Sharing a computer? You guys should remember to logout!
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