Bucket Grinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Bucket Grinding

Postby Potjeh » Mon Feb 14, 2011 2:08 am

If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.

And take a chill pill, dude. Personal attacks do nothing for your arguments.
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Re: Bucket Grinding

Postby Russaria » Mon Feb 14, 2011 2:20 am

Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.

And take a chill pill, dude. Personal attacks do nothing for your arguments.


What the hell are you talking about.. "Skill level requirements are reduced" It costs less to up a point of carpentry or farming now? (not that it much matters now that 95% will never get crops over 40 thanks to the soil Hardcap). It costs less to buy a skill like cheesemaking? Strange cause everything looks the same price. (Well aside from I am beginning to wonder if that sick world 1/2 food bar drain is back..lol). SO let's see, all the skils costs the same, and it costs the same to up a skill point...so again ...what do you mean by "skill level requirements are reduced as well"?
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Re: Bucket Grinding

Postby Potjeh » Mon Feb 14, 2011 2:31 am

Because absolute skill doesn't matter, only your skill relative to other players. And the nerf applies more to those that are ahead of you, because they were the ones macroing buckets. Leaving it as it was would only make the gap grow even faster, it wouldn't let you catch up.
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Re: Bucket Grinding

Postby rye130 » Mon Feb 14, 2011 2:33 am

Jackard wrote:
rye130 wrote:Hi Rhiannon, nice little alt you have there for shit-posting.

apparently its rhiannon's brother


Sharing a computer? You guys should remember to logout!

Russaria wrote:
Potjeh wrote:If LP for everything is reduced, the skill level requirements are reduced as well, since skill effects are relative.

And take a chill pill, dude. Personal attacks do nothing for your arguments.


What the hell are you talking about.. "Skill level requirements are reduced" It costs less to up a point of carpentry or farming now? (not that it much matters now that 95% will never get crops over 40 thanks to the soil Hardcap). It costs less to buy a skill like cheesemaking? Strange cause everything looks the same price. (Well aside from I am beginning to wonder if that sick world 1/2 food bar drain is back..lol). SO let's see, all the skils costs the same, and it costs the same to up a skill point...so again ...what do you mean by "skill level requirements are reduced as well"?


He means that what is considered "high" in a stat is reduced. In World 3, 300 in combat skills wasn't even considered high, more like 1k was high. This World its looking like everything will be lower, maybe 300 will be then new high because LP for a lot of stuff has been reduced.
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Re: Bucket Grinding

Postby Serpensio » Mon Feb 14, 2011 2:34 am

Russaria wrote:
Potjeh wrote:If they nerf all the unproductive activities the productive ones will be comparatively better.


Incorrect, the whole point of grinding in the first place is the outrageous cost of upper skills and higher stats. If the need for overly excessive amounts of LP to "get anywhere" wasn't there then there would be no "search for the perfect grind" at all. In proportion the amount of work required to achieve even mid-level point increases is rediculous. Due to this players often have to choose grinding (which means doing things for no other purpose but to get lp) over actually playing or enjoying the game. Grinding is just an end to a means, if that "means" wasnt there there would be no problem.

This is the problem that needs addressing. Anything else would simply be a patch to curb results, and end up getting in the way of gameplay.
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Re: Bucket Grinding

Postby Jackard » Mon Feb 14, 2011 3:30 am

Russaria wrote:hell we don't even use altered clients. Neither of us has ever used any client but the website one. We actually MAKE candles and miner's helms and put torch posts in our fields and strain our eyes when it's dark :shock:

dont make me pity you. no one should have to suffer that

Serpensio wrote:Mortal Online, IMO, is a shining example of an excellent task-based leveling system. (While it does suffer from other faults, the skill system is not one of them).

I've said before that although it could use (a lot of) improvement, the skill system is probably the sole redeeming feature of the mess that is Mortal Online. Well, maybe the crafting too.

rye130 wrote:Sharing a computer? You guys should remember to logout!

derp a der?
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