SeanPan wrote:Thijssnl wrote:cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
Its probably possible, but hard, yes.
Wouldn't it be possible for the ranged weapon to try to measure collision from the shooter to the target, and if the pathfinding collides with a Paliside or Brickwall or Tree, it will immediately return Target Blocked?
Would make MM even less useful than it is (in case of trees), no thanks.