Graeldragon wrote:well I guess not that picture because the threshing would happen later but because wheat is insta-threshed in h&h, I guess you could assume that the machine does this as well.
What could be done (and would make sense) is to split threshing from harvesting into a separated process, requiring a threshing floor (simple structure with reasonable cost of eg. some stones and some branches/boards).
So farming would be to harvest (with or without scythe), with the sheaves being auto-collected into inventory, then split sheaves into fibers/straw at threshing floor.
Nature/Industry slider could still determine the yield ratio of seeds (like with mining and ore), question is how automated stuff like ox harvester should determine seed quantity...
Thrashing floor interface could be a slightly modified wine press interface: an area to hold sheaves (wheat, hemp, flax) to turn into straw/fibers, and an output area to receive the seeds (maybe make it possible to put seedbags there for higher capacity).
Add the ability to use fibers to bundle sheaves (a crafting receipt to compress sheaves into a bundle, and as an automated function for the ox pulled harvester) to have more inventory space while harvesting (with the drawback of a resource sink eating string type objects).
While at it also add receipt to spend string type objects to bundle straw and fibers into smaller size inventory objects (wheelable into signs requesting the corresponding resource and splitable to access the individual contents).
Would also widen the perspective for external powered (maybe using belt transmission of external work from toons, animals, wind, water or steam) structures (mills and threshers for farming, metal working toolshops, lumber mills for carpentry, powered weaving machines, kitchen appliances, etc.) later.
In case such structures would become available the parameters of the manual processes might need to be tweaked though, to give reasonable incentives to actually use the automated structures instead of the manual ones.