Just a qiuck idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Just a qiuck idea

Postby Chidori-Illusion » Tue Mar 01, 2011 6:44 pm

Hey I am doing this on a whim but I think I have an Idea:

So I was thinking that Rangers could track people based on the scents they leave behind. So I thought that the Rangering skill should be able to track animals and animal scents, kind of like a hunter. Os if an animal is in a spot I guess that the animal MIGHT leave behind a scent. If a Ranger got this scent then He/She could track the animal(I guess by an arrow appearing on the map in the direction of the animal) These scents would last about an hour (real time) before fading and an animal would have a CHANCE to drop them every 30 minutes. Also Rangers should be able to track people who are in the wilderness by Examining(sniffing) a stump or tree or boulder that the person interacted with. For example, if a man interacted with a tree(He chopped it so the stump would have a scent. Or he collected something from the tree would leave a scent) So that rangers who get the scents of people who interacted with wilderness will be able to track them in the same way as animals.

-Chidori
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Re: Just a qiuck idea

Postby Sleep » Tue Mar 01, 2011 7:05 pm

Chidori-Illusion wrote:-Chidori
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no
don't do that, use your signature field not your god damn message.
Chidori-Illusion wrote: So I thought that the Rangering skill should be able to track animals and animal scents, kind of like a hunter.

This idea has been suggested many times and denied aswell, are you saying you can track an animal by sniffing its poo?
Chidori-Illusion wrote:Also Rangers should be able to track people who are in the wilderness by Examining(sniffing) a stump or tree or boulder that the person interacted with. For example, if a man interacted with a tree(He chopped it so the stump would have a scent. Or he collected something from the tree would leave a scent) So that rangers who get the scents of people who interacted with wilderness will be able to track them in the same way as animals.

This would make every newbie just a easy bait for killing."Oh look a person chopped this tree, lets go kill him!"
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Re: Just a qiuck idea

Postby Serpensio » Thu Mar 03, 2011 3:27 am

Chidori-Illusion wrote:Hey I am doing this on a whim but I think I have an Idea:

So I was thinking that Rangers could track people based on the scents they leave behind. So I thought that the Rangering skill should be able to track animals and animal scents, kind of like a hunter. Os if an animal is in a spot I guess that the animal MIGHT leave behind a scent. If a Ranger got this scent then He/She could track the animal(I guess by an arrow appearing on the map in the direction of the animal) These scents would last about an hour (real time) before fading and an animal would have a CHANCE to drop them every 30 minutes. Also Rangers should be able to track people who are in the wilderness by Examining(sniffing) a stump or tree or boulder that the person interacted with. For example, if a man interacted with a tree(He chopped it so the stump would have a scent. Or he collected something from the tree would leave a scent) So that rangers who get the scents of people who interacted with wilderness will be able to track them in the same way as animals.

-Chidori
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You can't track an animal by it's scent, unless you have an incredibly sensitive nose.

Hunters track animals by their tracks (tracks = tracking? who knew), and other physical manifestations of their past presence (broken branches, tuffs of hair, dung, pressed grass, ect.).

Doing similarly with players, would be by looking at the center of clearcut areas and finding their house. However forest tracks mean little when a hearthling can simply get on a boat and go practically to the opposite end of the map. And that ability of avoiding decection should not be removed.

One problem with this idea though, for it to actually work for tracking animals, you'd have to remove their ability to randomly spawn and despawn.
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