by dra6o0n » Tue Mar 08, 2011 7:09 pm
The reason why I push for a more limited growth BECAUSE it leads to cooperation and team play.
Letting players be hermits are their own choice, not because this imposes a significant disadvantage to them.
I find that if you play alone, you may play longer because your growth is naturally slower from already being disadvantaged by numbers, but this system may hinder you further. Although many hermits would play alone in peace, many actually play to grief others. To slow the growth would be to slow the possibility of early griefing with every character made.
Memory Points for skills learnt can always be small, maybe tiers can be in 1/2/3/4/5 with 5 being the highest.
The main advantage to all players is that they can refund skills if they do not like the things they learnt.
A Jack of All trades still works, just get up to around 50~60 Intelligence and all Memory cost will drop to around 40~50%.
Btw, I wouldn't think a average player would keep around 100 Kins anyways, much less 20 for activity reasons.
You can always DELETE a kin. Especially if said kin died already.
Besides, ideas are meant to be expressed. And that this idea doesn't work when implemented alone, it always needs something to combine with.
I never said that it's absolute anyways, so if it does interest someone, they can always change it to their liking.
As for mental inventory, I'd say that it can't be interacted like with items, because you literally can't pick up dreams from your container and stuff em into your brain. >_>
Maybe you can "Memorize" Scents and Dreams into your head, and once its used up it'll vanish. The downside is that once you memorize a item like a scent, your inventory will freeze it and it can't be grabbed or moved, and you can only hold as many such items as the size of your memory.
Maybe scents kept in your head last shorter than scents kept in containers, but mainly because it doesn't take up actual inventory space. As for dreams being used for crafting and contruction, maybe you can only move dreams, not scents.