Q: Curiosity Calculator anyone?

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Q: Curiosity Calculator anyone?

Postby MagicManICT » Wed Mar 23, 2011 2:54 am

First, if this is the wrong spot for this, feel free to move it, mods. Apologies in advance.

I'm curious if anyone else would be interested in something that could easily calculate at hand what you should earn from a curiosity. A step further would be to gather a list of curiosities available to a player and even give a list of the best ones to currently study.

I'd like to place something on the wiki, but I'm relatively new at doing anything more than putting text on the page of one. (If this would even be possible.) I would guess that it'd be possible to implement it into the custom clients somehow.

I'm open for other thoughts or such. I'm just posting this spontaneously, so it's not too well thought out yet. I'll certainly add more as I think of it.
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Re: Q: Curiosity Calculator anyone?

Postby Phaen » Wed Mar 23, 2011 11:37 am

I've had similar thoughts but I lack the database/programming knowledge to execute it.

What I'm imagining is basically a searchable curiosity database. The search parameters could be:

* Search-by-name
* Greater than ____ LP
* Greater than ____ LP/hr
* Greater than ____ LP/hr/att
* Uses less than _____ att
* Filter out forageables/mineables/craftables/etc (these would be checkboxes for whether to include those categories in the search)

All the search results would be displayed and organizable by alphabet, Att, LP, LP/hr, LP/hr/att, and category. There would also be two optional textboxes for entering learning percentage and curio quality. Editing these woudl instantly cause the LP values of the results to adjust themselves.
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Re: Q: Curiosity Calculator anyone?

Postby OvShit » Wed Mar 23, 2011 12:27 pm

Concept:
a little gadget, maybe even built into a custom client.
Contains: simple formula(q/10 * BASELP * LA or current char) which counts an amount of LP of the item and shows it, together with attention points needed and time, at the tooltip. Bonus points if mental inventory shows you the amount of LP you take per hour and the overall amount of LP after getting all curios done.
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Re: Q: Curiosity Calculator anyone?

Postby MagicManICT » Wed Mar 23, 2011 4:33 pm

@Phaen: That could be done with a spreadsheet or a simple database program like Access. I really don't think there's any need to get too complex given the limited number of curiosities here. Just a spreadsheet on Google docs has been one of my thoughts, though that doesn't really lend itself to implementation with a custom client too easily.

@OvShit: Yeah, that was kind of my idea if it is possible. I've not really dug into the clients at all. My Java skills are a bit rusty.
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Re: Q: Curiosity Calculator anyone?

Postby OvShit » Wed Mar 23, 2011 6:21 pm

MagicManICT wrote:@Phaen: That could be done with a spreadsheet or a simple database program like Access. I really don't think there's any need to get too complex given the limited number of curiosities here. Just a spreadsheet on Google docs has been one of my thoughts, though that doesn't really lend itself to implementation with a custom client too easily.

@OvShit: Yeah, that was kind of my idea if it is possible. I've not really dug into the clients at all. My Java skills are a bit rusty.


Although I`m not a programmer, that should be easy to implement.
As far as I remember, arksu client changes tooltip a bit(showing path to the sprite along with name and quality). That is a OnMouseOver function or something like that. So, we can copy that part - it will give us specific data on that object. Then, we need a table of objects - again, that could be done with a huge if else if elseelseelse...list(If n = ConeCow then set l = 50, t = 20, elseif...) although that is pretty rough code to be honest. If there`s a way to make a data sheet in the code things get way easier. And, at last, that simple formula.
So, we have three variables - nAME, lP, tIME. LP is then used in formula being refined into f - final LP, and all three variables are shown at the tooltip using mentioned before piece of code.
Just mumbling around:)
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Re: Q: Curiosity Calculator anyone?

Postby MagicManICT » Wed Mar 23, 2011 8:53 pm

Thanks for the ideas. I might have to start digging to see what I can find.
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