New Skill Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Skill Ideas

Postby DBxSnowman » Mon Apr 18, 2011 2:10 am

Skills:

Chemistry - Allows for the creation of complex potions and mixtures. (Unlocks Poison Mixing and w/ First Aid, Medicine Mixing.)
Metallurgy - Allows for the creation of gunpowder from mined sulphur. (Gunpowder lets you create TNT or bullets.)
Clockwork - (Remove day/night indicator.) Allows you to create watches, clocks, and unlocks gunsmithing.
Gunsmithing - Allows for the creation of simple guns such as flintlock pistols and rifles etc.
Biology - Allows you to study wildlife and diseases for combat bonuses and resistances.

Implement:
Weather - Rain, Snow, Lightning, Hail and natural disasters such as earthquakes, hurricanes, tornados etc.
Diseases - From the common cold to the plague.

Im pretty sure there have been posts regarding at least one of the above, but whatever. Im aware TNT will probably be used for griefing.
So apparently, looking at dandelions and dolls makes you brain harder, allowing you to learn how to walk on land that is owned by another person because there is a rod with a skull on it. Makes perfect sense.
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Re: New Skill Ideas

Postby cobaltjones » Mon Apr 18, 2011 2:16 am

No.
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Re: New Skill Ideas

Postby Jackard » Mon Apr 18, 2011 3:46 am

DBxSnowman wrote:Weather - Rain, Snow, Lightning, Hail and natural disasters such as earthquakes, hurricanes, tornados etc.
Diseases - From the common cold to the plague.

Please provide more detail. Can you specify the effects of each?

Throwaway suggestions are given the same amount of consideration that it took to post them.
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Re: New Skill Ideas

Postby GhostOfZed » Mon Apr 18, 2011 4:15 am

~ Chieftain of Cloudsdale ~
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Re: New Skill Ideas

Postby Jackard » Mon Apr 18, 2011 5:32 am

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