Poison from Toads

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Poison from Toads

Postby Alubag » Mon May 02, 2011 5:19 pm

mikkel95 wrote:I can't believe how devious you guys are, wanting to give poisoned food to newbies.

Then again, i'd do the same.

Anyhow, i love the idea, but think this recipe would make poison a little too common.

I'd preferr if it also required some other poisonous ingredients, such as toadstools. maybe 2 toadstools and 5 toads?

Anyhow, really like the idea, hope it makes it into the game!


I like it, maybe the toadstool should be included in the recipe. Gonna update OP :geek:
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Re: Poison from Toads

Postby ImpalerWrG » Thu May 12, 2011 6:03 am

The inclusion of one or more poison herbs would also makes sense. Toad based poison should be a low-grade non-lethal easily cured poison as the ingredients are common, but rare herbs (nightshade) make far more deadly kinds of poison. Also poison-making should certainly be a new skill with a heavy price, if your able to make something that's effectively murder-in-a-bottle it should have the same 100K LP cost as Murder if not more.

P.S. Salem HAS to include poison making under the witchcraft skill set.
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Re: Poison from Toads

Postby DatOneGuy » Thu May 12, 2011 6:09 am

ImpalerWrG wrote:The inclusion of one or more poison herbs would also makes sense. Toad based poison should be a low-grade non-lethal easily cured poison as the ingredients are common, but rare herbs (nightshade) make far more deadly kinds of poison. Also poison-making should certainly be a new skill with a heavy price, if your able to make something that's effectively murder-in-a-bottle it should have the same 100K LP cost as Murder if not more.

P.S. Salem HAS to include poison making under the witchcraft skill set.

100k sounds steep for `another` murder skill.
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Re: Poison from Toads

Postby Vigilance » Fri May 13, 2011 2:41 pm

it should require tricks and ruses to make, or something up there. maybe you can try to see if the food is poisoned, and depending on the poisoners stats you can or can't determine?

otherwise its a bit overpowered.
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Re: Poison from Toads

Postby Argus » Sat May 14, 2011 3:28 pm

So I guess nobody will be eating MY food if this goes in... :twisted:

(But yeah, thumbs up to poisons)
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Re: Poison from Toads

Postby Sarchi » Sat May 14, 2011 8:35 pm

jrdimpfl wrote:
(it kinda takes poison from toads tongue).


What?


That's retarded. Everyone knows that toad's poison comes from paratoid glands.

Also, cane toad poison.

Licking certain toads (perhaps only shocked frogs) should give a drug effect too.


+1
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Re: Poison from Toads

Postby SacreDoom » Sat May 14, 2011 9:43 pm

Yes, I like all of the additional ideas so far.

..At least most of them.
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Re: Poison from Toads

Postby Grog » Mon May 16, 2011 7:44 pm

RJT wrote:+1 poisoning food sounds fun :twisted:

hm, botted palibasher rushes into my place, steals my food and bot-eats it all away..... :twisted:
poisoning food really is a nice idea

Licking certain toads (perhaps only shocked frogs) should give a drug effect too.

"Guys, to battle!" - *10 warriors licking their frog*
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