Ranger Tower

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Ranger Tower

Postby Elden » Mon May 30, 2011 9:06 am

Let me extract your ideas into fewer words:
Teleportation exists, but is road based.
Crossroads work only interconnected with a net of milestone-ways.
Milestones can be Waylay'ed, so if your warproute goes throu this stone - you'll drop out of warp. Same happens if theres is a palisade, b-wall, cliff or water in the way.
Waylay'ing costs LP / leaves scents , or both.

Also i'd add that:
It would be good if you could either teleport via such a way, or follow it like current milestone ways.(if you wanna hunt/forage or just out of TW to warp)
it would be even better, if milestones had "external waypoint", wich means that a char is going to a point near the stone(for ex: up to 3 tiles away) instead of goin straight into it, wich would make cart/wagon travelling possible.
It would be truely awesome with bridges, increased inter-milestone maximum distance and cartography involved.

i'd also add a feature, that a warp bailout in case of waylay'ing would spawn you on random location between w-layed stone, and a preveous one, so you'll not going to find yourself already surrounded. just like you could spot the trap earlier or later.

If that is so - I'd love that! Thats going to liven-up the gamaplay nicely. +1

But we still need to figure out what to do with HF's...

PS: A separate thread!!!!
User avatar
Elden
 
Posts: 60
Joined: Tue May 24, 2011 3:04 pm

Re: Ranger Tower

Postby RJT » Mon May 30, 2011 4:27 pm

If we ever get bridges I am wagoning everywhere <_< >_> (kinda off topic I know.)
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
User avatar
RJT
 
Posts: 1186
Joined: Sun Jan 30, 2011 11:14 pm

Re: Ranger Tower

Postby GorakKnight » Sat Jun 04, 2011 2:25 am

What about a makeshift version of these, used for hunting, would probably give a small marksmanship bonus plus it would provide some defense against animals(say, base 100 hp which all animals could destroy, sort of like armor).
GorakKnight
 
Posts: 4
Joined: Thu Mar 24, 2011 12:15 am

Re: Ranger Tower

Postby novaalpha » Sat Jun 04, 2011 2:28 am

Not gonna even bother going through walls of randomcrap. Anyone arguing for removal of teleportation in hnh is batshit stupid.
User avatar
novaalpha
 
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Ranger Tower

Postby Onionfighter » Sat Jun 04, 2011 8:47 am

novaalpha wrote:Not gonna even bother going through walls of randomcrap. Anyone arguing for removal of teleportation in hnh is batshit stupid.

:roll:
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 61 guests