Armor suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Armor suggestions

Postby Makks » Mon Jul 11, 2011 6:29 pm

Right now the differences between armors are very small and the only thing that pretty much matters is defense. So here are a few of my suggestion on how to improve that. I hope it sparks some great ideas from you guys.

Attack speed:
As it is now the speed of special moves is determined by the difference between the agility of the attacker and defender. My idea is that that the player starts with attack speed of 100% when wearing no armor or light armor. Every piece of equipment decreases that speed by a certain %. For example: every piece of leather armor decreases that speed by 3%. Heavier armor decreases the speed even further. So a guy wearing only light armor would have a normal cooldown on moves while a guy wearing leather armor would have a 12% (4*3% i think) increase in the cooldown of the moves. (numbers are just an example - needs to be balanced ofc)

Armor bonuses:
Because of the speed decrease the armor provides some defense bonuses to the combat. By that i don't mean only deflection and absorption but also weight. Between two options of speed and more def weight it gives the player something to think about weather he is more comfortable with more speed or slower paced combat with more defense. I think this would actually provide players with some combat options. A more armored player can hold few more rounds gaining IP cuz he has more def weight while the faster player needs to be on his toes about his defense.

Armor type restricting moves and maneuvers:
Another aspect of wearing different types of armor is thinking which moves you are gonna use. A guy wearing heavy armor for example cannot use fast moves such as dodge or jump. While the light armored guy cannot use defensive ones such as oak stance. (This needs more thinking :? ) We already have some of these but are all in attacks (sword for sting, empty hands for strangle...)

Discuss

There is something i forgot to mention: My idea only works if the idea of Potjeh (i think it was he who said it) that bows do constant piercing DMG so that you can survive a shot with all armors. Here it is,
As for ranged, a simple and easy solution has been suggested a million times by now - reduce damage of ranged weapons so they don't spill over total armour, and give them a certain piercing percentage to compensate.
Last edited by Makks on Tue Jul 12, 2011 9:59 am, edited 2 times in total.
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Re: Armor suggestions

Postby ravenguard19 » Tue Jul 12, 2011 12:50 am

No better implement full set of Dragon stuff
Dragon breastplate Dragon boots Dragon shield Dragon legguards etc.
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Re: Armor suggestions

Postby Makks » Wed Jul 13, 2011 6:13 pm

Are my ideas that bad that they don't even deserve flaming?
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Re: Armor suggestions

Postby xXGhostxX » Fri Jul 15, 2011 10:48 pm

Your an idiot. You happy now?
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Re: Armor suggestions

Postby Skorm » Sat Jul 16, 2011 6:50 am

Makks wrote:Are my ideas that bad that they don't even deserve flaming?


They Aren´t bad, Nor they are good, at this point almost EVERYONE is Sick of these posts, tbh i only read this cause there was nothing good enought to read, it is just pointless to post ideas like this, MANY ppl have suggested this kind of stuff MANY times, and as you can see not implemented.
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