Procne wrote:If it was a problem only in our village I wouldn't post this suggestion.
I don't think that getting more people just for this, and giving them access to steel and silk right away, is a good solution.
Forethought is always a desired quality in good leaders. The constant attention required by both silk and steel make it a necessity. I'm sure there are other villages around that have this issue. A good application process can make the risk of loss less. Besides, what's wrong with letting them have access to steel and silk right away if it means that the whole village will have a steady supply of both?
Procne wrote:I agree that it's hard to fix problem with silkworms, although, seeing that server tends to crash only in the morning, it would be easy to organise everything so that worms only hatch in the evening for example.
Steel is the bigger problem though, you can't organise anything really, it must be working for 56 hours non-stop :/
A simple fix to silkworms is have them eat just once a game day instead of twice. This doubles the production time,though, and many wouldn't be happy with it.
Steel can be fixed just like you suggested (18 is the number there). Doesn't mean it will be, though. Just be glad it isn't like the old process where the crucibles had to be babysat.
If it wasn't clear enough, to further explain:
MagicManICT wrote:The problem isn't really fixable because either way it requires something not available: man hours.
If Loftar had the time to implement these changes, then there probably wouldn't be the lag and server crashes we have now that brings up your desire to put these changes in place because he likely would have had the lag and crashes under a bit more control.
However, the ideas do have merit and makes the game a bit more casual friendly. (If you can call any of us here casual. :p)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.