Guard For Hire. (Or how to make coins more useful!)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Fri Sep 02, 2011 7:20 pm

dra6o0n wrote:If a guard is more of a "eyes and ears" than a steel wall then it will help the village a lot in letting them know there's a gathering of warriors outside the walls...

Think of them as a Recon or Sniper or something that watches the village from high up in a tower?

Not sure how it would know how to tell you there is people outside (aka off the village claim), I suppose it could have some form of counter to let you know how many people are on the claim and how many have been on the claim. How would something like that sound to you, would it be useful?
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby dra6o0n » Fri Sep 02, 2011 9:32 pm

M_So wrote:
dra6o0n wrote:If a guard is more of a "eyes and ears" than a steel wall then it will help the village a lot in letting them know there's a gathering of warriors outside the walls...

Think of them as a Recon or Sniper or something that watches the village from high up in a tower?

Not sure how it would know how to tell you there is people outside (aka off the village claim), I suppose it could have some form of counter to let you know how many people are on the claim and how many have been on the claim. How would something like that sound to you, would it be useful?

What if there's only 4 people online in the village and it's walled off, then the guard tells you that there's about 8 people walking around on the claim.

What do you think the villagers will think? It gives them a heads up so no one can ambush them that easily.

In a bigger and more prepared village, that large number will work against the village unfortunately, like a huge village of 30 villagers, if there's a difference of like 2~3 extra people the guards spot, then the villagers understanding that some might be hostile would be minimal.

Basically the smaller the village the more close each villagers are in keeping tabs of the population... But once you get a bit too big, the idea becomes useless.

So then maybe the guard can be trained to describe certain people, like warn if they are wearing armor and is outside your walls?

Basically you can have a system where the guard will know every villager so he wouldn't mistake them as invaders, by letting him memorize their names... Then if a villager is wearing armor and such and comes back from the outside, the guard will know it's him and don't need to warn people.

Maybe the guard can be more of a village crier?

Like:
"Our hunter came back from hunting!"
etc.
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Re: Guard For Hire. (Or how to make coins more useful!)

Postby M_So » Fri Sep 02, 2011 10:29 pm

dra6o0n wrote:
M_So wrote:
dra6o0n wrote:If a guard is more of a "eyes and ears" than a steel wall then it will help the village a lot in letting them know there's a gathering of warriors outside the walls...

Think of them as a Recon or Sniper or something that watches the village from high up in a tower?

Not sure how it would know how to tell you there is people outside (aka off the village claim), I suppose it could have some form of counter to let you know how many people are on the claim and how many have been on the claim. How would something like that sound to you, would it be useful?

What if there's only 4 people online in the village and it's walled off, then the guard tells you that there's about 8 people walking around on the claim.

What do you think the villagers will think? It gives them a heads up so no one can ambush them that easily.

In a bigger and more prepared village, that large number will work against the village unfortunately, like a huge village of 30 villagers, if there's a difference of like 2~3 extra people the guards spot, then the villagers understanding that some might be hostile would be minimal.

Basically the smaller the village the more close each villagers are in keeping tabs of the population... But once you get a bit too big, the idea becomes useless.

So then maybe the guard can be trained to describe certain people, like warn if they are wearing armor and is outside your walls?

Basically you can have a system where the guard will know every villager so he wouldn't mistake them as invaders, by letting him memorize their names... Then if a villager is wearing armor and such and comes back from the outside, the guard will know it's him and don't need to warn people.

Maybe the guard can be more of a village crier?

Like:
"Our hunter came back from hunting!"
etc.

dude it is a guard, your asking for a full out invaders detection system. If someone happen to walk on the village claim he would not know their intent. What if they are a trader coming to sell/buy, what if it is a hermit looking for a new home, he would not know their intent, he would only react on there actions.

This is only a system to help people protect there wares when trading, not safe guard a hole city, everything of real value should be kept behind a brick wall where it belongs, exactly why he is not vary strong, it can handle defending some bear hides and blueberry pies but it would be a bad idea to guard your pearls with anything less then a brick wall.
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