As i think we've all noticed upping attributes after the 100-150 mark is quite hard even with high quality baked goods, and sausages and other food is virtually obsolete, leaving the only practical way to farm stats as cheese.
i see nothing wrong with the way cheese currently fits into the game but i feel as if this area of farming stats is too narrow. there should simply be multiple ways of upping stats much like the way curios can be found doing nearly every task from farming to foraging to mining, etc. i feel that something that could fill this gap would be the ancient skill of alchemy.
alchemy could require some sort of alchemists table and it would be used like a cauldron to craft potions.
the mats for these potions could be anything from foragebles to something gained through farming like grinding carrots to get some sort of extract, or even some sort of cave slime found mining.
the material could be combined to form different potions held in a glass flask. the potions could be used like tea buff to multiply the amount of FEPs for a certain stat or simply give FEPs like food.
alternatively there could be potions that give the players buffs. these buff could decrease the decay of stamina, allow sprinting on certain terrains or temporarily add to a stat similar to wine and boar snuff.
This was just an idea based on the fact that i think that gaining stats is currently too "cheese-oriented" not that cheese is bad but some more variety would be nice.
what do you guys think?