Alchemy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Alchemy

Postby PkCarter » Mon Sep 05, 2011 4:43 am

As i think we've all noticed upping attributes after the 100-150 mark is quite hard even with high quality baked goods, and sausages and other food is virtually obsolete, leaving the only practical way to farm stats as cheese.

i see nothing wrong with the way cheese currently fits into the game but i feel as if this area of farming stats is too narrow. there should simply be multiple ways of upping stats much like the way curios can be found doing nearly every task from farming to foraging to mining, etc. i feel that something that could fill this gap would be the ancient skill of alchemy.

alchemy could require some sort of alchemists table and it would be used like a cauldron to craft potions.

the mats for these potions could be anything from foragebles to something gained through farming like grinding carrots to get some sort of extract, or even some sort of cave slime found mining.

the material could be combined to form different potions held in a glass flask. the potions could be used like tea buff to multiply the amount of FEPs for a certain stat or simply give FEPs like food.

alternatively there could be potions that give the players buffs. these buff could decrease the decay of stamina, allow sprinting on certain terrains or temporarily add to a stat similar to wine and boar snuff.

This was just an idea based on the fact that i think that gaining stats is currently too "cheese-oriented" not that cheese is bad but some more variety would be nice.

what do you guys think?
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Re: Alchemy

Postby MagicManICT » Mon Sep 05, 2011 5:03 am

PkCarter wrote:As i think we've all noticed upping attributes after the 100-150 mark is quite hard even with high quality baked goods, and sausages and other food is virtually obsolete, leaving the only practical way to farm stats as cheese.


Been that way since the beginning (or at least as far back as I've been able to read up on). It's that way for a reason. Just like grinding out more LP for increasing UA gets you fewer and fewer returns the more you invest in it, the higher you push your attributes makes it harder to get any real improvements. Cheese already makes doing this too easy, in my opinion.
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Re: Alchemy

Postby SacreDoom » Mon Sep 05, 2011 10:06 am

Potions were shot down by the devs a long time ago.

However,I'd like to have more medicine and drugs in the game.
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Re: Alchemy

Postby burgingham » Mon Sep 05, 2011 3:43 pm

MagicManICT wrote:
PkCarter wrote:As i think we've all noticed upping attributes after the 100-150 mark is quite hard even with high quality baked goods, and sausages and other food is virtually obsolete, leaving the only practical way to farm stats as cheese.


Been that way since the beginning (or at least as far back as I've been able to read up on). It's that way for a reason. Just like grinding out more LP for increasing UA gets you fewer and fewer returns the more you invest in it, the higher you push your attributes makes it harder to get any real improvements. Cheese already makes doing this too easy, in my opinion.


Cheese is probably too easy to mass produce and also too narrow as the only option for high end food, true. (Hasn't always been this way, but in w3 the ridiculous stats were mostly due to tables and hemp)

Some form of alchemy or herbalism would be definitely cool. I think I mentioned this mental image of my char standing in front of the steaming cauldron with my lawspeakers hat on and a giant spoon in my hand before. Cooking all kinds of mushrooms, spiders and bat teeth into a mysterious potion.
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Re: Alchemy

Postby MagicManICT » Mon Sep 05, 2011 5:30 pm

burgingham wrote:Cheese is probably too easy to mass produce and also too narrow as the only option for high end food, true. (Hasn't always been this way, but in w3 the ridiculous stats were mostly due to tables and hemp)


And don't forget the peppercorns. ;)

Even with the highest possible bonuses, you still get to that point of eating hours worth of work for a point or two in an attribute. The mark just moves higher up.
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Re: Alchemy

Postby crevank » Tue Sep 13, 2011 5:35 pm

On top of all that, Alchemy was a joke. Al in Alchemy was derived from the homeland of Alchemy, the middle east and around it's areas. It was a failed attempt to turn random shit into gold and because failures always hold some awesome afew elements were added to the periodic table.

Alchemy isn't some wonderful magic that you discovered in some anime man, it's a joke of history that became modern day chemistry by it being passed to the English during the Crusades just like all the other shit you'll whine about when you get into highschool (Algebra and Astronomy).

Being as the game's time period was based on the era before knight chivalry, back when Druidry was in its prime, Alchemy's full development, even into a failing joke of history, didn't happen for another good while. It merely doesn't fit in the time period honestly.
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Re: Alchemy

Postby MagicManICT » Wed Sep 14, 2011 4:58 pm

crevank wrote:On top of all that, Alchemy was a joke. Al in Alchemy was derived from the homeland of Alchemy, the middle east and around it's areas. It was a failed attempt to turn random shit into gold and because failures always hold some awesome afew elements were added to the periodic table.

Alchemy isn't some wonderful magic that you discovered in some anime man, it's a joke of history that became modern day chemistry by it being passed to the English during the Crusades just like all the other shit you'll whine about when you get into highschool (Algebra and Astronomy).

Being as the game's time period was based on the era before knight chivalry, back when Druidry was in its prime, Alchemy's full development, even into a failing joke of history, didn't happen for another good while. It merely doesn't fit in the time period honestly.


Nice history lesson and all, thanks, but it's not 100% there. There's a lot of other useful things that came out of the alchemy labs, too, and it's practice dates back to at least ancient Greece. The name might not be the same throughout history, but the ideas were. I'd probably say the concept is as old as man trying to get gold out of the earth.

(Why on Earth would you assume that OP's whole idea came out of some Anime show?)
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Re: Alchemy

Postby Chakravanti » Wed Sep 14, 2011 8:23 pm

Alchemy was NEVER about turning anything into gold. THat's just some bullshit scientist told politicians in order to get them to fund their research because greed=motivation and it was a lot easier than explaining the benefits of the scientific method to any random given warmmongering dictator.


It was a nice theory that was discarded as laughable by the original occultists who knew that it would violate the fundamental principles of the universe. INcidentally, we have successfully transmuted Bismuth into gold these days. Eventually some greedy dumbass wannabe scientists mucked about taking their predecessors bullshit seriously and darwin laughed as they decayed into senile deterioration of mercury poisoning like Isaac Newton.

eventually understanding of ancient occult fundamentels became less and less applicable as the realms of knowledge of specific microcosmos increased and the ability to understand how those fundamental principles operated in a cosmos outside their own were murky at best and people began to actually take that lead into gold shit seriously.


/Truth

"Potions" aren't necessarily objected to be the devs. Magic and instant healing mechanics are. Herbal brews as appropriate preparations for various odd buffs would be mildly appropriate.

Personally I'd like to see Hemp+Milk=Bhang but it's a little out of the setting.
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Re: Alchemy

Postby btaylor » Wed Sep 14, 2011 9:15 pm

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Re: Alchemy

Postby Chakravanti » Thu Sep 15, 2011 1:11 am

Read between the lines. All that shit is either already here or damn close.
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