Poison

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Poison

Postby Joe69 » Fri Sep 16, 2011 2:37 pm

Just a quick idea i did a search and it didn't turn up much.
I was just thinking it would be a neat to be able to put poison in food and it cause sickness to whom ever eats it.
Sickness could be a small temp loss of stats and random -hp tics chance to throw up food eaten while sick and maybe black fep's as a result different foods have lower chances to cause vomiting ie creamy cock soup 1% of vomiting and 20% at removing the sickness debuff.

Or a hunk of meat a bit of string and a live rabbit to catch foxes (drop the rabbit after crafting the poisoned live bait and hope the fox chases it). Or you could use poison on our blades for a chance of poisoning those you attack only a temp weapon buff though.

How about a spy poisoning the village well.
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
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Re: Poison

Postby SacreDoom » Fri Sep 16, 2011 2:40 pm

I wouldn't eat an animal that had just digested poison.
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Re: Poison

Postby Tonkyhonk » Fri Sep 16, 2011 2:45 pm

Joe69 wrote:Just a quick idea i did a search and it didn't turn up much.

24 pages of search list is not much?
been suggested so many times already, not worth a new thread in my opinion.
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Re: Poison

Postby Joe69 » Fri Sep 16, 2011 2:48 pm

indeed a good point but you could use the fur and bone :D and make some pies for some one you don't like and leave them outside his door.

I typed in poison and only got back 1 topic that was called a bunch of random ideas and the poison part was only about arrows so my search obviously failed but i guess i did you a favor you got 1 more post on that counter of yours.......

Edit
Found the reason my search failed so hard typo.. close lock whatever no bother.
Last edited by Joe69 on Fri Sep 16, 2011 2:51 pm, edited 1 time in total.
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
Joe69
 
Posts: 137
Joined: Thu Feb 03, 2011 12:34 am

Re: Poison

Postby TeckXKnight » Fri Sep 16, 2011 2:50 pm

Joe69 wrote:I typed in poison and only got back 1 topic that was called a bunch of random ideas and the poison part was only about arrows so my search obviously failed but i guess i did you a favor you got 1 more post on that counter of yours.......

search.php?keywords=poison&terms=all&author=&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search
24 Pages in general, 17 Pages localized to Critique and Ideas. I'm not sure what you were searching for.
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Re: Poison

Postby Joe69 » Fri Sep 16, 2011 2:55 pm

I was a retard and typed poisen for some stupid reason apologies for such a massive waste of time and web space.
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
Joe69
 
Posts: 137
Joined: Thu Feb 03, 2011 12:34 am


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