Make some items more useful.

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Make some items more useful.

Postby Darthjew » Fri Jan 13, 2012 5:33 pm

So there are some items that I believe are useless. Here are some ideas how to make them a bit more useful.

Merchant's Ring - well, I have no idea why should I ever craft this. PSY bonus? Anyway, it does not worth a gold nugget.
SUGGESTION :
Make it boost CHA a lot. Like 50 at q10. So it would be useful for keeping authority.

Dawn Chain, Dusk Chain. Another too expensive items. Have no idea who'd waste 3 nuggets of gold for a minor exp\stealth boost. +-1 night\day won't make a difference.
SUGGESTION:
Dusk Chain : buff stealth boost a lot. Like 50 at q10. It's an end-tier item, huh.
Dawn Chain : make it boost MM instead of EXP. Like 15 at q10.
Improve Night\Day gain with q (2 at q40, 3 at q90) (optional).

Family Heirloom. The idea is OK, but you can just get looted before death.
SUGGESTION:
Make it lootable only from a dead body. Improve Tradition gain with q (4 at q40, 6 at q90).
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Re: Make some items more useful.

Postby MagicManICT » Fri Jan 13, 2012 7:32 pm

First off: Failure to follow rules gets threads locked in C&I. Since you're relatively new, I'm going to say exactly why each of these will never see the light of day.

Darthjew wrote:So there are some items that I believe are useless. Here are some ideas how to make them a bit more useful.

Merchant's Ring - well, I have no idea why should I ever craft this. PSY bonus? Anyway, it does not worth a gold nugget.
SUGGESTION :
Make it boost CHA a lot. Like 50 at q10. So it would be useful for keeping authority.


Imbalances group combat way too much. Learn the system better. A good group leader could generate so many extra IP it'd be nuts. If it's 50 at 10, it'll be 150 at 90, and q90 gold items aren't impossible to get. Besides, PSY is extremely important to crafters and is the hardest attribute to gain. If you don't have one or two of these for your crafter, you are failing to get the best quality possible.


Dawn Chain, Dusk Chain. Another too expensive items. Have no idea who'd waste 3 nuggets of gold for a minor exp\stealth boost. +-1 night\day won't make a difference.
SUGGESTION:
Dusk Chain : buff stealth boost a lot. Like 50 at q10. It's an end-tier item, huh.
Dawn Chain : make it boost MM instead of EXP. Like 15 at q10.
Improve Night\Day gain with q (2 at q40, 3 at q90) (optional).

So few people use Day/Night slider because of server time variance (and if people played strictly day or night, few would use still use it). As far as the buffs, see comments above about balance for the CHA buff.

I haven't done a table of checks/balances for Exp-Perc vs Stealth-Int, but basically, for tracking and crime, they should be equal. In fact, the Exp*Perc score doesn't have to be as high as the St-Int score to be able to track with a reasonable pie wedge indicator. With the current state of the game, is anyone really putting many points into stealth? I wouldn't think there would be a need with the INT people are grinding for plus adding in the current necro/merchant robes as well as other +stealth gear. Add in the near invulnerability of brick walls (if maintained properly), and nobody really gives a crap about being tracked.

As far as the MM score, there is a thing called IEMM, which limits your MM score based on the quality of weapon you use. It's 2 for bow and sling and 3 for Rbows. It's pretty rare for someone not to be at the IEMM limit, and for RBows, 5-10% more score isn't going to really help much if you aren't already capped.

Family Heirloom. The idea is OK, but you can just get looted before death.
SUGGESTION:
Make it lootable only from a dead body. Improve Tradition gain with q (4 at q40, 6 at q90).


I agree this one is pretty worthless with a few exceptions, all being cases where you can die OUTSIDE of combat. But as far as combat goes, there's so much better you can use, and for for the few exceptions, there's almost always something else that needs to be used. A) Your suggestion doesn't make it any better. B) For a character already at full tradition, it drops the losses to only 5% (if I recall the scale correctly, it's a flat 5% per tick on the slider). C) Jorb has chimed and said he's not too fond of the way personal beliefs have turned out, so they'll either get a complete redo or be dumped all together at some point in the future.

If you think gold is too rare, then you're not digging deep enough (or just enough period). Before w5 ended, there were villages with cupboards full of gold bars. While it's still one of the most valuable items in the game, it's hardly so rare as to make the items you can craft from it worthless. (I'd argue that good quality pearls--better than 30--are rarer.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Make some items more useful.

Postby Potjeh » Fri Jan 13, 2012 7:40 pm

Heirloom is for ancestor worship.
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