Attack from inside

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Attack from inside

Postby Dragomir44 » Fri Feb 03, 2012 1:18 am

Most villiges fallen becouse someone summon tons of people inside the walls of cities, or call hird inside city.

That is most painfull bug ever made (specialy for peacefull villages). It became an attackers tactics to plant spies in cities and attack when time come and it is good tactics password takers.

I propose that no one should be summon on claim(villige and personal) by scents and by hird.
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Re: Attack from inside

Postby Oddity » Fri Feb 03, 2012 1:29 am

This should go in C&I, not Bugs.

Anyway, it's a reasonable suggestion.
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Re: Attack from inside

Postby burgingham » Fri Feb 03, 2012 3:49 pm

Moved, although I am not quite sure if this is such a useful suggestion. The hird can be summoned on vilage claim only as it stands right now and if we remove that then where exactly do you want to summon them? Guess one could argue the whole mechanic needs to be taken out of the game and while we are at it all village jobs need a thorough overhaul and more in depth development.

The other part is one of the big problems of the game, yeah. It has something to do with the much discussed rermoval of teleports though. Remove teleports, make hfs the exclusive place to summon people and make them unbreakable (remove bounding boxes too). Guess that would work without many downsides. It would even give more incentives to sieging cities.
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Re: Attack from inside

Postby ImAwesome » Fri Feb 03, 2012 5:28 pm

burgingham wrote:The other part is one of the big problems of the game, yeah. It has something to do with the much discussed rermoval of teleports though. Remove teleports, make hfs the exclusive place to summon people and make them unbreakable (remove bounding boxes too). Guess that would work without many downsides. It would even give more incentives to sieging cities.

if a hf can't be destroyed and someone starts near you and you expand your claim over thier hf and want to extend your walls, how do you keep them from getting in?

this would be even worse at the start of a world where multiple people are in the same area and the first to get yeomanry claims and puts up a palisade...theres no way to keep the others out

I like the idea but it would need some tweaks
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Re: Attack from inside

Postby MagicManICT » Fri Feb 03, 2012 6:47 pm

I'm going to have to agree that there should be absolutely nothing that is indestructible, especially a hearth fire.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Attack from inside

Postby kralmir » Fri Feb 03, 2012 6:51 pm

nothing players can make anyway.
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