TeckXKnight wrote:I'm not sure why these ideas are getting such harsh criticism. While they have been addressed before, certainly not in this light and the ideas are well thought out, at the very least.
Sure, I disagree with aspects, primarily regarding imprisonment, jailing, and number of character limitation but overall it is sound.
Teleportation is, at some point, going to go. Not for the sake of realism or for the spirit of the game per se, but because it's a lame mechanic that lets you work around most of the other mechanics in the game. Not to mention everything that was mentioned, as these are real concerns.
Fuck alts.
Fuck inheritance and the sliders too. They both need to go, in my opinion, though it is likely that inheritance will be around in some shape or form no matter what. It's not like they're terribly meaningful at any point; either you're full tradition and so gimped that it doesn't matter if you get anything back anyway or full change and you'll be getting less than nothing back. The bulk of the lp you gain back after dying will be from your industry, allies, and experience. It's very easy to bounce back not because you got to keep so paltry a return on your old life but because you now have the production and facilities to regain massive amounts of lp rapidly.
I agree on alts. I don't like them myself. As the game sits now they do have a place.
Inheritance I do like.
The sliders I'm neutral on. It's nice to specialize but it its annoying as well. Industry/nature is not very practical. One can be a master miner and a master farmer. These are expressions of what you choose to invest skills in. I would rather see bonus related to your skill levels than generic sliders. It gives more incentive to raise them. Tradition/change is fair.
Teleportation should go only with significant game changes.
I certainly hope my thoughts were not overly harsh. There is plenty of that in the forums.