Silver "Trinket" - Curio

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Silver "Trinket" - Curio

Postby evilboy666 » Sun Feb 19, 2012 4:20 pm

why is it so easy and much? i mean 20 steel bar isnt easy but, big villages like ainran or dis can make lots of them, then there would be silver dicks on every advanced village *-* troll skull gives 80k base and its lot lot lot harder to find than silver, there are 2 things to do if this gets in the game(probably not with the dick form)first,troll skulls will give more than 205k lp, like 300-400klp base and since they can be really high q it will be nice :D, or this curiositys base lp will decrease, like to 50-60k.
User avatar
evilboy666
 
Posts: 598
Joined: Wed Jan 25, 2012 11:48 am

Re: Silver "Trinket" - Curio

Postby ApocalypsePlease » Sun Feb 19, 2012 4:33 pm

evilboy666 wrote:why is it so easy and much? i mean 20 steel bar isnt easy but, big villages like ainran or dis can make lots of them, then there would be silver dicks on every advanced village *-* troll skull gives 80k base and its lot lot lot harder to find than silver, there are 2 things to do if this gets in the game(probably not with the dick form)first,troll skulls will give more than 205k lp, like 300-400klp base and since they can be really high q it will be nice :D, or this curiositys base lp will decrease, like to 50-60k.

65% LP of level 1 troll skull is a considerable difference than an actual troll skull, especially levels 3-5. All this basically does is it gives some use to silver to those who have abundance of it, not some terrible excuse for a use, but rather an actual use which makes it worthwhile to mine out silver.
Inactive
User avatar
ApocalypsePlease
 
Posts: 1164
Joined: Mon Jun 27, 2011 12:52 am

Re: Silver "Trinket" - Curio

Postby MagicManICT » Sun Feb 19, 2012 4:49 pm

All for more sinks for silver (and gold). The cost is stupid, though. I don't care how common silver is for those that want to find it. Also, there's nothing saying that silver/gold curios can't work like other jewelery and require a goldbeater's skin to craft (thus giving it a quality). Something else that's relatively easy to get in large quantities. Would it be better to make a dozen curios for 50k LP each (just an example) or around 100 curios for a base of 3k each?

And yes, there might be more than a few phallic symbols in the game, but I guarantee the artwork won't get used even if the idea does--see post floating around about "offering assistance". (With that said, it's certainly possible that Jorb uses the idea and uses the basic artwork concept.)

Finally, extremely rare or hard to acquire curios are the only ones with a very high one-time LP value: troll skull, golden egg, singing whale. Those are rare for a reason. It's like winning the lottery. For an advanced village, it's a nice little holiday bonus; for new or less aggressive (in terms of play time per week) players, it can be a major score. When you take something as common as silver, even if you make it "expensive," the only use I can see is making a bunch of these up to try to speed recovery after an untimely death.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Google [Bot] and 51 guests