Combat Skillz O.o

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Combat Skillz O.o

Postby aso11 » Tue Apr 17, 2012 7:29 pm

Oh god. I'm sorry, OP, but I don't know how the others are reading your words without crying tears of blood. If I understand correctly, you're posting an idea about "improving" combat. I would suggest learning how combat works first. If you can kill a deer with UA/Melee, then I'd say you're at least decently experienced.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
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Re: Combat Skillz O.o

Postby Couvekc » Tue Apr 17, 2012 10:21 pm

>.< mm naw nuthing even close to "improving" simply grasping an idea about how the combat system works, simply in having this post up and getting the wee bits of feed back (along the lines of how "clueless" i r 4 2 b) allowed me the ability to reform my way of thinking, as such i'm in no way putting down the system with which they use, more just getting an idea of what application skiilz would be put to, so effectively from what i gather thus far, each skill apply's a base chagne to one of severa factors to allow for a semi-turn based attack system, i was making this suggestion under the thought that combat was more second by second, as apposed to time based on initiative ^.^
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Re: Combat Skillz O.o

Postby fanit937 » Sat Apr 21, 2012 10:02 am

OP, go fight something.
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