Tree Hollow Storage

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Tree Hollow Storage

Postby Yolan » Fri May 10, 2013 7:09 am

Image

- Some trees have storage space inside. Some hollows are easy to find, some harder, perhaps exploration/perception is needed.
- Space may vary depending on tree type, perhaps default is 3x3.
- If the tree is cut down the container is destroyed and the goods land on the ground.

Safer from prying eyes than a wicker basket. For wood dwellers, bandits and fishermen.


OTHER IDEAS

Hobbit Door - viewtopic.php?f=5&t=30731
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Re: Tree Hollow Storage

Postby PlsStartServer4Lyfe » Fri May 10, 2013 11:29 am

Does it come with the owl?
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Re: Tree Hollow Storage

Postby krikke93 » Fri May 10, 2013 11:53 am

PlsStartServer4Lyfe wrote:Does it come with the owl?

Accually would be a good idea to have some curios lying in those holes when you're lucky :D
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Re: Tree Hollow Storage

Postby Strandmullen » Fri May 10, 2013 12:06 pm

It would actually be pretty useful when you've just started the game.
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Re: Tree Hollow Storage

Postby NOOBY93 » Fri May 10, 2013 2:43 pm

It would actually be an idea already implemented to Salem. Old logs. Or old stumps.
Jalpha wrote:I believe in my interpretation of things.
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Re: Tree Hollow Storage

Postby krikke93 » Sat May 11, 2013 4:08 am

NOOBY93 wrote:It would actually be an idea already implemented to Salem. Old logs. Or old stumps.

and? they're the same developers so I don't think that's any problem at all :)
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Re: Tree Hollow Storage

Postby SuperNoob » Sat May 11, 2013 1:28 pm

I think I like the idea of random curios found in trees better than the idea of salem style storage containers. really it only takes 2-3 minutes to get carpentry and make crates...
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Re: Tree Hollow Storage

Postby mvgulik » Sat May 11, 2013 5:21 pm

krikke93 wrote:
NOOBY93 wrote:It would actually be an idea already implemented to Salem. Old logs. Or old stumps.

and? they're the same developers so I don't think that's any problem at all :)

Minor detail: Salem developers are not the owners of that game. And as such might not be the owners of some of the ideas or features that where implemented in that game.
It all depends on the contracts that where signed, and paradox interpretation of them. (Or you might have some lawyer with a D-helmet and a Battleaxe knocking at Havens gate some day.)
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