How to "fix" vaults

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: How to "fix" vaults

Postby TeckXKnight » Sat May 18, 2013 7:23 am

That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)
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Re: How to "fix" vaults

Postby krikke93 » Sat May 18, 2013 11:02 am

TeckXKnight wrote:That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)

+1

only thing to add to this is supernoob's post about auth objects having no hitbox and mineholes requiring space. those two ideas combined would solve it 100%. please Jorbtar :D
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