Discussion - The Quality System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Discussion - The Quality System

Postby NOOBY93 » Fri May 31, 2013 6:58 am

Fanit i was trying to say it is not nerfy enough. There should be less difference between pros and noobs. And while there's no technical cap, some things get so high the sqrt destroys the use of buffing even more
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Re: Discussion - The Quality System

Postby SuperNoob » Fri May 31, 2013 7:09 am

borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now" ;)

:o noone actually has farming that high do they? that averages to 90k per raise meaning you'd be right around the 90k mark on farming...
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Re: Discussion - The Quality System

Postby fanit937 » Fri May 31, 2013 7:18 am

SuperNoob wrote:
borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now" ;)

:o noone actually has farming that high do they? that averages to 90k per raise meaning you'd be right around the 90k mark on farming...


If anything, that's around 900 farming.
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Re: Discussion - The Quality System

Postby SuperNoob » Fri May 31, 2013 7:29 am

fanit937 wrote:
SuperNoob wrote:
borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now" ;)

:o noone actually has farming that high do they? that averages to 90k per raise meaning you'd be right around the 90k mark on farming...


If anything, that's around 900 farming.

*facepalms* math isn't anyone's friend at 2 am :lol:
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Re: Discussion - The Quality System

Postby borka » Fri May 31, 2013 7:31 am

I'll give you some of my 89K q carrots - that might help with that ;) :P
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Re: Discussion - The Quality System

Postby Arcanist » Fri May 31, 2013 9:22 am

It will get to the point where seed q is limited by farming levels. ie the point where you have to be constantly studing 90q pearls and troll skulls in order to raise your farming to keep up with carrot q
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Re: Discussion - The Quality System

Postby Danno » Sun Jun 02, 2013 2:32 am

TeckXKnight wrote:You're railing against raiding and defenses as they currently are... without any personal, second-hand, or conceptual experience with it; just supposed boogeymen somewhere out there. All in the name of 'fairness' which is supposed to mean a fair fight between you and peers who are perfectly or near perfectly mirrored, apparently. I give up.

I've sparred before, which is the same thing as the combat system, just not for keeps. What "supposed boogeymen"? I've seen screenshots and heard your testimony that anything under 100 stats is laughable at best. It's fine if one side has a slight advantage, as the square root system most likely intended, but anything beyond that makes it impossible to stand a chance. When "Death or Glory" gives your opponent +2 IP and does nothing but drain your own defense, do tell how you're supposed to do anything before your opponent gets 6 IP and squishes your fragile skull between their flexed muscles? Having more newbie opponents would only serve as an advantage to them, the same as having a few ants attacking you while you fight a boar or stronger animal will only let you charge your IP or attack bar faster. Charging faster = killing more of your pathetic opponents faster.
See, you already have this image in your mind that anybody who's anybody should have 100 stats and a full set of decent armour. If that's the case, yeah, a few players like that should be able to kill one super hearthling. If the weak players are seen only as ants, it's hopeless.
I can beat my friends in spars while I'm farming and sorting seeds solely because of the gap in our stats. I bet you could make short work of me and all of my friends while you're sitting at a table feasting on q100 food.

Patchouli_Knowledge wrote:Are you not aware that if you have either decent leather set and/or metal armor, slings are virtually useless against you since the deflect will shrug off the low damage?

Things like that make combat kinda bland. Wear metal armour = I win. Don't wear metal armour = you win. Well, the sling part is beside the point. I'm just speaking from a personal experience there. Close range combat can theoretically be just as imbalanced. For example, one of my friends has sorta high strength and he punched me for nearly 200 damage. I don't wanna see how much damage a hardcore player would deal on me in one hit.

Patchouli_Knowledge wrote:First of all, q1000 is a huge exaggeration to the point that it is virtually irrelevant. Second, I am not part of a village aside from my own personal one in my home and my stats are fairly decent for the game time I've spent. It is because I create a layout that reduces the amount of work and travel from one point to another as well as know what items/food to craft that maximizes the stat/effort for each stat (it may be outdated now though) and I know how to fight animals up close. I had to grind somewhat for perc/explore so my stats on my forager so I can find mussels at a fairly decent rate but once I hit that, I've opened up another avenue to develop my place such as trading pearls or bear corpses for high quality tools/bricks or even pixel art material. How much grind did it take me? 50 explore.

But people do have things around q1000, do they not? Maybe not an oven, but they've reached insane heights like that in other departments.
Yes, I could spend hours a day foraging mussels to get pearls to trade for crap I'm incapable of acquiring by my own means. That just comes down to luck, though, and I don't fancy casinos. I boiled well over 100 mussels without getting a single pearl. It'd make more sense to just direct that effort into something useful instead of dragging my sorry ass back to the slot machine.

Patchouli_Knowledge wrote:It is because I create a layout that reduces the amount of work and travel from one point to another as well as know what items/food to craft that maximizes the stat/effort for each stat (it may be outdated now though)

Beep beep boop.
Maybe one day I, too, can become an efficient robot if I try hard enough.

Patchouli_Knowledge wrote:Paving requires stonework and farming (to plow forest) which takes very minimal amount of LP. Palisaide requires some more LP for other skills like Yeomanry. Paving a trollface in the mudflat takes time and an anticipation of people's reaction (problem?). Reading from all of the things that you want, it seems that you want not only to cap quality but eliminate it altogether because even if it is capped, it will take quite a while to get to the point where you can be able to liberally do all of those things you wanted included recovering from death. In such case, Haven is not the game for you. I should suggest Terraria or Minecraft.

Paving is pretty tedious, honestly, and not something I like to do all the time. There aren't many other options, though. This game requires a lot of waiting. Wait for your crops to grow, wait for your silkworm eggs to hatch, wait for your steel to finish, wait for your cornerpost to set, wait while your character builds 600 straw into a mansion, wait while your curios finish studying, etc. Even when the wait is over, active activities such as farming are so boring that I avoid them until my cows are starving and need more fodder.

I'd play Minecraft in a heartbeat when it comes to building. Minecraft is far superior in that aspect. H&H has a much better and more interesting combat system, though (Minecraft's is garbage). I also like the death concept in H&H; dying in Minecraft is kinda negligible. H&H's permadeath is too extreme when you invest weeks/months into building your character, though. H&H also has its own unique charms, such as looking like an innocent little 2D game when it's got such violent sound effects, blood, and an equally vicious community.

Patchouli_Knowledge wrote:Welcome to multiplayer with RPG elements...

"It sucks, but that's the way it is and that's the way it always will be, deal with it."

Brilliant.


Well, my friends have mostly quit by now since they're finding the game to be too boring and time consuming. Our group of 11 has whittled down to 4, and not due to any of us dying or being raided. We who remain are the "hardcore" players, but we can still never compare to the truly hardcore players, so we probably won't last much longer either. We didn't lose to the wild, murderers, raiders, or any of H&H's challenges - we lost to the quality system.
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Re: Discussion - The Quality System

Postby JinxDevona » Sun Jun 02, 2013 3:07 am

All I have to say about the quality system is this. I used to hate the quality grind. Then they made updates to Salem that destroyed any fun as far as I was concerned and the quality grind in H&H didn't seem so bad after that. I don't like nodes for water, clay, etc. I would rather like a way to personally raise these resources rather than have them all controlled by big factions. Other than that, I don't mind the quality system, but I would not mind something new as long as they don't screw it up like they did in Salem.
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Re: Discussion - The Quality System

Postby SuperNoob » Sun Jun 02, 2013 9:49 am

JinxDevona wrote:I don't like nodes for water, clay, etc. I would rather like a way to personally raise these resources rather than have them all controlled by big factions.

couldn't agree with that more. when you find iron(actual iron not in game) no matter what quality it is, bog iron(q10), magnetite(q50), or hematite(q100) its heated differently but comes to the same result.

and whats wrong with boiling/distilling water to remove impurities? I like the quality system mostly, but the grind tied to it doesn't always match the results when 1 person can start with a resource at q50+ while most are at q10 with no way to improve.
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