Jalpha wrote:I believe in my interpretation of things.
borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now"
SuperNoob wrote:borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now"
noone actually has farming that high do they? that averages to 90k per raise meaning you'd be right around the 90k mark on farming...
fanit937 wrote:SuperNoob wrote:borka wrote:yeah it's: "oh great i just cashed in 450k Lp now let's raise farming ... 5 points more now"
noone actually has farming that high do they? that averages to 90k per raise meaning you'd be right around the 90k mark on farming...
If anything, that's around 900 farming.
TeckXKnight wrote:You're railing against raiding and defenses as they currently are... without any personal, second-hand, or conceptual experience with it; just supposed boogeymen somewhere out there. All in the name of 'fairness' which is supposed to mean a fair fight between you and peers who are perfectly or near perfectly mirrored, apparently. I give up.
Patchouli_Knowledge wrote:Are you not aware that if you have either decent leather set and/or metal armor, slings are virtually useless against you since the deflect will shrug off the low damage?
Patchouli_Knowledge wrote:First of all, q1000 is a huge exaggeration to the point that it is virtually irrelevant. Second, I am not part of a village aside from my own personal one in my home and my stats are fairly decent for the game time I've spent. It is because I create a layout that reduces the amount of work and travel from one point to another as well as know what items/food to craft that maximizes the stat/effort for each stat (it may be outdated now though) and I know how to fight animals up close. I had to grind somewhat for perc/explore so my stats on my forager so I can find mussels at a fairly decent rate but once I hit that, I've opened up another avenue to develop my place such as trading pearls or bear corpses for high quality tools/bricks or even pixel art material. How much grind did it take me? 50 explore.
Patchouli_Knowledge wrote:It is because I create a layout that reduces the amount of work and travel from one point to another as well as know what items/food to craft that maximizes the stat/effort for each stat (it may be outdated now though)
Patchouli_Knowledge wrote:Paving requires stonework and farming (to plow forest) which takes very minimal amount of LP. Palisaide requires some more LP for other skills like Yeomanry. Paving a trollface in the mudflat takes time and an anticipation of people's reaction (problem?). Reading from all of the things that you want, it seems that you want not only to cap quality but eliminate it altogether because even if it is capped, it will take quite a while to get to the point where you can be able to liberally do all of those things you wanted included recovering from death. In such case, Haven is not the game for you. I should suggest Terraria or Minecraft.
Patchouli_Knowledge wrote:Welcome to multiplayer with RPG elements...
JinxDevona wrote:I don't like nodes for water, clay, etc. I would rather like a way to personally raise these resources rather than have them all controlled by big factions.
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