Liftet object placing and buildings validation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Liftet object placing and buildings validation

Postby Federico » Mon Jun 10, 2013 8:32 am

In my opinion, there should be another Adventure command, for instance "Drop" or "Place" which works when you have something lifted,, you would show a "blueprint" of said object which will represent it's location when placed. If there's anything blocking the area, said object/s should be outlined in red but you would be able to keep trying to place that object there.

Same thing goes for actual building, with the outlining of items.
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