Fenrier wrote:I was thinking, and I don't know if this has been suggested before, I didn't see anything immediately stating it, but....
What if as you were building things, the physical appearance of the structure/item would show it steadily developing until it reached the finished product. Not only would this help with identifying the dimensions of say, a stone mansion, for navigational purposes, it would also be kinda neat to see.
They'd have to take the code that manages construction and modify the signpost sprite so when building it changes sprites... On a percentage value most likely.
Then again, if we can have a base 'construction sprite' instead of a signpost, it'd look better, but will take additional work to create more art and to implement it on a existing working mechanic.
Like houses, you got 3 stages for 3 types then. That's 9 different sprites someone would have to draw.
A quicker fix, with a less aesthetic is to replace the signpost with a 'construction area' that looks like a 'fenced area' with wood and supplies littering the inside of it. A 'construction yard' in a way.
This is so you only need to make one stage for the 'construction' state, and it also makes it useful when stone mansions don't have invisible walls for once and looks like a area under construction.
If said structure is a 3.2x3.2, you use a 3x3 sized construction sprite (log cabin).
If it's a Timberhouse, you use a 5x5 construction sprite.
If it's a stone mansion you used a 7x7 construction sprite.
You can also implement this to other structures of similar sizes, like mine holes, and construction based structures.
Kilns and Ovens are built with clay and brick so they don't really have a 'construction area' since they are more of a machine than a structure.
Then again, in regards to modding and custom clients, I wonder if it's technically possible to change the art client sided so the signpost that is used for all construction, becomes it's own sprite for every different choice.