Item rotation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Item rotation

Postby Zebukin » Fri Jun 21, 2013 1:19 pm

It would be wonderful do not replace item in inventory to place another one item (i.e. board) also 1 more board to kiln or placing boards to crates etc.
Just press R and item will rotate 90°.

I don`t need discussion here. It is great idea. Just say if you are agree.
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Re: Item rotation

Postby krikke93 » Fri Jun 21, 2013 1:21 pm

it took me a while to understand what you just said, but I don't support it. Simply because it's not really necessary.
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Re: Item rotation

Postby Zebukin » Fri Jun 21, 2013 1:27 pm

krikke93 wrote: it's not really necessary.


To play video-games is not necessary too.
Or wearing shoes when you going to mountains and forests.
But it is useful.
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Re: Item rotation

Postby NOOBY93 » Fri Jun 21, 2013 1:35 pm

Zebukin wrote:I don`t need discussion here. It is great idea.

Wow. Just wow.
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Re: Item rotation

Postby SuperNoob » Fri Jun 21, 2013 1:39 pm

it is a great idea, and it has been suggested many times before...

@Krikke some noobs try to store things in actual containers. so if you look at the size of a crate it would hold 3 boards if you could rotate them
@noobs who don't know: the sign to build a crate holds 4 boards and takes no material to build(cart sign holds more, and every material except straw has a sign that holds alot so each material has a good sign storage)
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Re: Item rotation

Postby krikke93 » Fri Jun 21, 2013 1:49 pm

sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/

but if it doesn't take long to add, yes why not.
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Re: Item rotation

Postby NOOBY93 » Fri Jun 21, 2013 1:53 pm

krikke93 wrote:sure it makes sense, all I'm saying is the devs don't need to focus on things like this. I would rather like to see new curios (few already are, I know), new skills, features, anything that's fun.
We already have clients to make the game alot more easier ;/

but if it doesn't take long to add, yes why not.

It would probably take making new items with this engine.
Double items for everything Q_Q
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Re: Item rotation

Postby burgingham » Fri Jun 21, 2013 3:07 pm

Krikke, I'd argue that new curios are just as secondary as this :P

The game really needs new core systems. But we should not make that an argument to end every C&I thread now.

@Topic: There have been arguments made to get rid of old school inventory tetris alltogether. Stuff like stacking and rotating would be a start though I guess...
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Re: Item rotation

Postby Patchouli_Knowledge » Fri Jun 21, 2013 3:46 pm

Except what is missing from the current inventory tetris is rotations, gravity, and things disappearing when you make a line (trollface).
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Re: Item rotation

Postby TeckXKnight » Fri Jun 21, 2013 4:02 pm

Zebukin wrote:I don`t need discussion here.

k
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