New Food

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: New Food

Postby Redkat » Mon Jul 15, 2013 1:34 pm

I like the Idea of mulled wine :) and agree that we dont really use the hazelnut for much which is weird. In them old days they made bread from all kinds of nuts.

I would loove more stuff to gather/harvest.

Dex food would be nice.

Bushes:
I would love to have Rose hips and elderflowers. I've researched and they were around back then :)
rose hip for jam/itchy powder (any ideas for use of That ?) lol maybe throw down a griefers back and it could restrain them in some way for a certain period - maybe distance from heartfire - or unable to go onto boats. A case of making the punishment fit the crime.

elderflower for the flowerdrink and the soup (where is all the soups?). That particular soup is very vitamine rich :) maybe we could make that a pure dex thingy.

I know there is limited resources for this game but one can hope and wish.
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Re: New Food

Postby LadyV » Tue Jul 16, 2013 2:02 am

AnnaC wrote:Not bad.

My only complaint is I don't think we need more foods on ingredients that already have buttloads of uses (wine, for it's production effort, already has alot of consumption or usage: vinegar, raisins, and wine itself is consumed often once it's in use). I'd prefer something more with frying pans (like roasting meat with onions, or frying eggs with onions, maybe chants and other stuff).


I whole heartedly agree we need more foods. I disagree on the application of wine though. Besides the additions of hazlenuts would bring the use of those to a whole 2 items :)
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Re: New Food

Postby LadyV » Tue Jul 16, 2013 2:05 am

borka wrote:Much more foods recipes would be great, but i'm a bit more with AnnaC also i'd love to have better pure Dex food which isn't that expensive to make

AnnaC wrote: I'd prefer something more with frying pans (like roasting meat with onions, or frying eggs with onions, maybe chants and other stuff).


We can dream Borka. :) However in game balance a quick and cheap pure food means stats are to easy to raise and thus out of control to easily. We have enough issues with people gorging themselves the likes of which would make them explode. :)
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Re: New Food

Postby AAlex » Tue Jul 16, 2013 2:13 am

I think before adding any kinds of new foods the eating system would have to be reworked a little, currently there are so many different types of food, yet we only use about a dozen of them (for me personally, anyway). I don't know, maybe some of you make a giant variation of different foods, as for me, I stick to the same types which are easiest to make (mostly cheese).
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Re: New Food

Postby TeckXKnight » Tue Jul 16, 2013 2:32 am

AAlex wrote:I think before adding any kinds of new foods the eating system would have to be reworked a little, currently there are so many different types of food, yet we only use about a dozen of them (for me personally, anyway). I don't know, maybe some of you make a giant variation of different foods, as for me, I stick to the same types which are easiest to make (mostly cheese).

Diets vary wildly in-game I find. While some super foods do exist, many players subsist off of hunted meats, baked goods, cooked fish, and foraged foods. Depending on your style of play you'll see different menus begin to form for people. Beer for miners, sausages for hunters, cheese for high-end players, cave bulbs for jewelers, and pies for the poor. There's more than just players at the end-game.

In my opinion some foods cheapen others though, considering that you can eat a beat leaf and carrot with a sausage and level up faster than with a slice of midnight blue cheese. If foods had to be within certain fep totals of each other before they reduced your FEP bar that would be nice.

I think I'm losing my point though: more foods might not be terribly useful for you but there will be players who end up making it, eating, and enjoying it on a regular basis.
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Re: New Food

Postby AnnaC » Tue Jul 16, 2013 2:43 am

Yeah I make as much different food as I have the ingredients for, just because doing the same thing all the time is boring, and I need too keep my stat growth somewhat balanced since I'm a loner who has to do everything myself. Obviously specialized hearthlings only need a couple foods for mad gains on whatever they are lifting brah, but it doesn't mean everyone doesn't need more foods. I always like to see more foods, especially for produce that might build up surpluses at times (either because they grow fast, or because their recipes require something else you have to wait on).

As far as FEPs go, I like the system a lot, the only thing I'd maybe like to see FEPs get weighted a bit more toward lower stats; but that'd be bad without more "pure" FEP foods, as the specialists would get screwed more by the random minority FEPs.
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Re: New Food

Postby LadyV » Tue Jul 16, 2013 4:19 am

I like the foods and more of them. When i do cook I tend to make many different types. I actually rewarded someone last world for helping me with a large chest of Crepe Noisette. :)

Yes the FEp system is a good thing I think, Anna.
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