ANNOYING TINY TREES SHOULD BE REMOVEABLE !

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ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby Roxana » Thu Oct 17, 2013 4:32 am

By accident I planted a tree in the wrong place and didn't notice I planted it there. 10 days passed and i finally noticed it. The tree is stage 1 and it won't grow anymore (I removed all obstacles around it and it is planted in it's right type of terrain ad waited for another 10 days).

I said "ok, let's remove it then....". To my surprise, I couldn't do it. Technically, the tiny tree doesn't exist (it's hitbox doesn't show up when I toggle HIDE ALL option).I placed objects over it, plow the land below it, pave the land below it....and nothing !!! the little bastard is still there !.

So....my conclusion, this is a design fault, Loftar and Jorb must re-code this !!!. LET US CHOP THE TINY TREES !!!!.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby LadyV » Thu Oct 17, 2013 4:16 pm

Yes removing them would be nice. But the plus side is when they are like that they dont affect growth of other trees so you can plant another sappling near it.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby borka » Thu Oct 17, 2013 6:50 pm

Roxana wrote:By accident I planted a tree in the wrong place and didn't notice I planted it there. -snip-
So....my conclusion, this is a design fault, Loftar and Jorb must re-code this !!!.


So you planted wrong and it's the Devs fault ... ?!?

And from the 2009 thread in Bugssubforum which you necroed (and gone to Hel):

kaka wrote:In the first stage of growing, the bounding box of the tree is so small
that it's non-existant (or something like that) and if you can't touch it,
you can't do anything with it.
So you'll just have to wait till the second stage.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby Roxana » Thu Oct 17, 2013 7:26 pm

LadyV wrote:Yes removing them would be nice. But the plus side is when they are like that they dont affect growth of other trees so you can plant another sappling near it.


I know, I already planted trees close to those little bastards and they grow normally....still, it's annoying to see them there, specially when you walk over them and Ender surrounds them with yellow.

Maybe i'm gonna build a house over them, like a warehouse for the tree seeds, maybe that way they will disappear.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby LadyV » Thu Oct 17, 2013 9:23 pm

Roxana wrote:
LadyV wrote:Yes removing them would be nice. But the plus side is when they are like that they dont affect growth of other trees so you can plant another sappling near it.


I know, I already planted trees close to those little bastards and they grow normally....still, it's annoying to see them there, specially when you walk over them and Ender surrounds them with yellow.

Maybe i'm gonna build a house over them, like a warehouse for the tree seeds, maybe that way they will disappear.


Sorry to be the bearer of bad news but I have seen houses that have done that and sometime they crop up through the floor.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby TeckXKnight » Thu Oct 17, 2013 9:29 pm

It is a major kick in the groin to everyone who has played a little bit tireder than they should have, been a newbie at one point, or just accidentally misclicked to have stage 1 trees be unremovable. Now it's fucking up your tree farm, being unsightly on your house, or just generally screwing with your base design and layout.

Sometimes, like in w3, you didn't even have to screw anything up. When loftar attempted to enable a script that regrows wild trees stage 1s spawned everywhere and messed everything up regardless of how meticulous you'd been with your tree farming.

So yes, stage 1 trees should be removable. There is no case one can seriously make that we need them to be able in their current permanent and invincible state.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby Roxana » Thu Oct 17, 2013 10:32 pm

TeckXKnight wrote:It is a major kick in the groin to everyone who has played a little bit tireder than they should have, been a newbie at one point, or just accidentally misclicked to have stage 1 trees be unremovable. Now it's fucking up your tree farm, being unsightly on your house, or just generally screwing with your base design and layout.

Sometimes, like in w3, you didn't even have to screw anything up. When loftar attempted to enable a script that regrows wild trees stage 1s spawned everywhere and messed everything up regardless of how meticulous you'd been with your tree farming.

So yes, stage 1 trees should be removable. There is no case one can seriously make that we need them to be able in their current permanent and invincible state.


...and the same goes to the crops, it's not possible to "destroy" them once planted. You need to wait for them to grow so you can "destroy" them.

Simply put: plowing a tile = kill crops and freshly planted trees.
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby borka » Fri Oct 18, 2013 2:11 am

Roxana wrote:-snip-

Simply put: plowing a tile = kill crops and freshly planted trees.


Raiders, Bashers, Plowers ... :lol:
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Re: ANNOYING TINY TREES SHOULD BE REMOVEABLE !

Postby AnnaC » Fri Oct 18, 2013 6:00 am

Roxana wrote:...and the same goes to the crops, it's not possible to "destroy" them once planted. You need to wait for them to grow so you can "destroy" them.

Simply put: plowing a tile = kill crops and freshly planted trees.

Except crops will always grow to harvestable stage. Not to mention that replowing a tile to kill crops would be ridiculously griefable, and even make farming more of a hassle than it needs to be (sometimes I plow the field before I harvest).
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