Granger wrote:You could do that in the client already using a hash of gob.id as your random data (it may change from time to time because of server restarts, maybe even map reloads - but it is the same for all clients looking at it the same moment so it will do to assign different textures to objects).
Its a semi solution that would work as you said just for that instance. But it would both look strange or awkward each time you log in and objects would change shape. The only fix would be static IDs or extra data in the message sent to the client.