Clusterbomb of Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Clusterbomb of Ideas

Postby Jfloyd » Sat Jun 27, 2009 11:42 pm

Terrain- With the next map, varried height in terrain should be implemented. Instead of ridges, there can be full cliffs to hide in. There could be a base sea level as well.
One would have to flatten things out to build larger objects. (Yes I know this sounds like Wurm)

Hidden Crafting- Say I have a bottle of blood (which would be awesome), and I right click that on yarn, it should turn red, then brown (Blood is made of iron and that rusts etc)
So in the end, I have brown yarn. If I make a toga with that yarn, it'd be brown also. This could be used by a sect of monks. Other things could be hidden by someone and no one would know but him.

Dye Pots- You go and get a bunch of berries, put them in the pot, and wait. In the end you have a blue dye. Well you put the blue dye and say a red dye, in equal ammounts, you get a purple cloth if it'd dipped. If you put 2:1 blue and red, it'd be more blue. If the dyes had RGB values, that when added together would change the RGB of items that'd work to create many combinations. A yellow dye, plus a red dye would make orange, but if you added 3:1 yellow and red, have it come out obviously more yellow. People could also experiment with say white, green and orange to see what happens.

New metals- Further out rings with mines could hold different metals in them. Of course not all the tiles in the mine would hold this metal. The northern regions might have copper, and the east tin. They'd have to trade so someone else could get bronze. Weapons like these could be more standard than a steel sword, making steel more valuable.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Clusterbomb of Ideas

Postby Hamel » Sun Jun 28, 2009 12:54 am

I definitely think that dyes are a good idea. It would add whole new level of customization to the appearance of the otherwise nearly identical characters.
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Re: Clusterbomb of Ideas

Postby JTG » Sun Jun 28, 2009 1:29 am

Hey Jfloyd theres some places on the current map that could be classified as mountains, or craigs, or at the very least plateaus. I mean if you really want to live in a place with cool terrain there was one spot on the map that had about 5 ridges around each other with some ridges above the ridges and ridges above that forming what could pass off as cliffs. With there being three narrow pathways and a center that was a T intersection.

Also If you are getting into mining, I wouldn't mind there being a very slim chance of a lava pocket being in a mine and it spilling onto unsuspecting or careless miners burning them alive, also mine collapses, or maybe even water pockets.

But the dyes are a age old idea. As it is the only super unique item in the game is the druid cloak that thing is ballin.
Last edited by JTG on Sun Jun 28, 2009 1:31 am, edited 1 time in total.
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Re: Clusterbomb of Ideas

Postby Jfloyd » Sun Jun 28, 2009 1:31 am

JTG wrote:Hey Jfloyd theres some places on the current map that could be classified as mountains, or craigs, or at the very least plateaus. I mean if you really want to live in a place with cool terrain there was one spot on the map that had about 5 ridges around each other with some ridges above the ridges and ridges above that forming what could pass off as cliffs. With there being three narrow pathways and a center that was a T intersection.

Well, I wanted like 50 ft high ones. :P
Or at least noticable high walls that can be hidden in with only 1 entrance.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Clusterbomb of Ideas

Postby JTG » Sun Jun 28, 2009 1:32 am

Well you could claim one side and seal the other two. I mean I'm just trying to help you here in your search for fun terrain of heights.

Actually now that I planned it out you could technically make a unbreachable fortress. Use a cart vault for that one intersection and seal off the other two. Infact make two cart gates at the narrow section and you have what appears to be some sort of badass hillside hideout. I would not mind putting aside differences to create this. Just drop a claim on the cartvault part and bam. You now have the most badass vault house in all of haven and hearth. Where you could snipe people and keep your stuff safe. Not to mention its BADASS looking.

In theory you would have h&h's first fortress. Too bad nobody in this game will ever have the balls to start a evil empire or war.
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Re: Clusterbomb of Ideas

Postby Vanigo » Sun Jun 28, 2009 1:52 am

Wait, you can't steal carts? That's nuts. Also probably very hard to close properly.

As for the rest, dyes are of course a good idea (but probably not well supported by the inventory codebase as it exists). I'm not sure what the point of "hidden crafting" would be, though. If it never does anything, why bother coding it in?

Oh, and as for magma? I support this if and only if we can then make magma forges. Magma crucibles for effort-free steelmaking might be a bit much.
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Re: Clusterbomb of Ideas

Postby JTG » Sun Jun 28, 2009 1:53 am

Thats a terrible idea. Because magma would mostly be molten rock, we need more disasters and harmful things in the game.Also technically your hearthfire would be behind both cart gates making a double interlock usable by one person. You could make a throwaway account and kin it for a character to operate cart gate number 1# as a nice decoy and hostility tester. If you wanted to do it the very very secure non lazy way.
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