cellars

Thoughts on the further development of Haven & Hearth? Feel free to opine!

cellars

Postby theTrav » Thu Jul 09, 2009 9:26 pm

Talvara gave me an idea for cellars.

1 - Disable building houses in houses because it's a bit TARDIS.

2 - Allow building of cellars in houses (only in houses) make it take a bunch of stone and maybe some wooden boards for supports and work as a ladder/stairs that operates similarly to mine entrances and will take you down to a new room in your house.

Maybe limit to 1 cellar per house room to stop things getting too crazy
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: cellars

Postby sami1337 » Thu Jul 09, 2009 9:33 pm

Wow that sounds cool.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
sami1337
 
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: cellars

Postby Vanigo » Thu Jul 09, 2009 9:40 pm

theTrav wrote:1 - Disable building houses in houses because it's a bit TARDIS.

You can still do that? I thought that was fixed already.
Vanigo
 
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: cellars

Postby Ferinex » Thu Jul 09, 2009 10:01 pm

theTrav wrote:TARDIS


I love Dr. Who. I see no problem.
i guess they never miss huh
User avatar
Ferinex
 
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: cellars

Postby loftar » Fri Jul 10, 2009 4:12 am

Yes, we will mostly likely implement cellars, sooner or later. I can't really tell if it'll be coming soon or not, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am


Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 9 guests