Skill: Farmer's Retreat
Requirements: The Will to Power, Brawling, Strength under 50 (Base + Modifiers), Unarmed Combat under 101, Melee under 41, Agi 20+
LP Requirements: 1000
Type: Active
Skill Deactivation Requirements: If Player Strength is over 50 with modifiers, skill is unusable. Will always re-appear if player Str is under 50.
Purpose of skill is for non-combatants and newbie characters to have a chance of getting away from a random stranger (or well developed griefer) who is trying to kill you. When Farmer is attacked or targeted, combat mode activates, player is able to active this skill at any time as long as he has more than 50 SHP available. This will drop the players ATTACK bar to 0 and Def bar to 0, but in exchange player will be able to run for the next 2 minutes at full sprint with no stamina penalties. But once the two minutes are up, player will automatically become Knocked Out due to exhaustion and takes 50 SHP and 20 HHP damage. (Better get to a safe place within the time limit, or you are screwed.) When skill activates, any objects on hand will be dropped on the ground and same with any lift able objects you are holding (unless they are traveling bags). Players on screen or nearby will hear an audible "Screaming."
Cannot change equipment while skill is activated