by Sazed » Mon Feb 14, 2011 10:19 am
Personally, I believe that the combat skills, or maybe even skills in general, need some sort of cap. One of the biggest problems that was floating around recently was the menace of Bucket Grinding, and now with it removed (Sort of not really) people are turning their eyes to the next grind. The problem inherent in trying to nerf whatever the latest grind is that it isn't going to stop people from grinding, it's just going to push them to a new grind, because people need to grind to stay competitive. There is essentially a combat skills arms race, and people that can't grind their skill the most efficient way possible get left behind and ganked because of the people with 500 more skill then them, since they DID get themselves on the latest grind (And then the people with the higher skill kill the lower skill people, putting them even further behind in the arms race). You can keep nerfing grinds all you want, but the only result is that every activity in the game will result in 1 LP because combat characters will always grind out whatever gives the most LP or the fastest LP at the moment to stay competitive and/or superior (In that everything is 1 LP world, the grinders would be the ones doing the fastest possible activities for that 1 LP).
The only viable way of truly limiting the grind is some sort of cap. If there is no incentive to grind beyond X point, then most hardcore grinders and macroers won't have a reason to keep doing it (Ending mindless grind once they reach the cap, and encouraging activities that actually produce some sort of benefit will be done to get that benefit, IE cooking, farming, crafting). Not only that but it also ends the arms race, seeing as you could never get beyond X skill level, so it's impossible to end up with a class of players that are completely invincible because they rode the Grinding Exploit waves at the time (Bucket Grinding may be gone, but there are still a lot of people that exploited it and are much MUCH more powerful for it, and people are figuring out the new best grind as we speak), ended up with completely untouchable combat skills, and are more then capable of wiping out anyone that tries to get close to their skill level. I do agree with the OP that it would basically force good warriors to have actual skill with the combat system, instead of just winning because they had the biggest skill numbers, and it would reward groups that could work well together over individuals with better stats.
I would also be interested to hear counter arguments with some substance, instead of just "No" with no backing for why the current system is better. The current system really doesn't seem to have any benefit other then allowing people to get the biggest numbers possible, and big numbers make people feel good.