Sinaqui (A fellow villager in Tir na Nog), Lunarius (King of Magh Tuireadh) and I have been discussing this idea as a possible new Office rank for World 4 for a while now. It introduces a shaman, or spiritual leader to expand on the practically non-existent skill of Hearth Magic. I'd like to know what the world at large thinks.
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The Shaman
Villages can now appoint a new officer for the village: The Shaman
While the lawspeaker manages the political leadership of a village, and a chieftan manages the war/battle/enforcement side; the Shaman would manage the village's spiritual leadership.
To appoint a shaman, a new skill (Spiritualism) must be taken by a character.
In addition, the village must construct an idol similar to the village idol: The Altar to the Spirits
A character then announces himself as a shaman similar to the way a lawspeaker does.
Upon the finished construction of the Altar, a new bar is added for the village. This bar is tied directly to the shaman's abilities. It works similar to the way that authority points behave. Every day, a set amount of Spiritualist points are subtracted from the bar's total.
In order for a village to gain more Spiritualist points, sacrifices must be made to the altar. These are similar to the worship features to the ancestors.
The items to be sacrificed are announced to the shaman whenever a sacrifice has been met or after a set period of time. The spirits send the shaman a vision, in which they make their demands.
The benefits of having a shaman would be:
Ranged Healing on other players
The ability to conduct burial rituals on deceased characters
The ability to resurrect deceased characters, with stats regained dependant on the village's spiritualist points and the shaman's tradition/change slider in addition to his charisma and psyche
-The ritual would take 3 days, during which point the shaman's spirit would be able to leave his body and perform limited tasks. In example: collecting beautiful dreams and performing other limited tasks.
Offensive and Defensive buffers on other players while in combat (Similar to the bonuses given by the leadership skill)
Defensive totems that would slow the rate of decay and add defensive bonuses to structures within the radius, at the cost of spiritualist points. The totems work similarly to dream catchers or torch posts. They remain inactive until a villager activates them, at which point the buff enacts for a set period of time.
The effects of the totems and the sacrificial altar would be similar to the effects of alcohol. When a player makes his first prayer or sacrifice to the altar, he gains a “Faith” buff. However, if he prays or sacrifices too much, he gains the “Zealot” buff, meaning that he can no longer sacrifice and loses the benefits of the buff for a set period of time.