Walls that you can walk on and defend from

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Walls that you can walk on and defend from

Postby Wilizin » Tue Feb 15, 2011 6:14 pm

Wouldn't it be nice if we could create walls that we could have patrols walking on that could shoot at any incoming invaders? The walls themselves could be about 4x4 big for each piece.
This way villages could build greater defenses and allow for extended mobility around the village walls themselves. Of course you would ALSO need to build a form of stairs to get ONTO the walls. Similar to what you could do in the game 1408 AD.

X= ledge of wall
0= the walkway

XXXX
0000
0000
XXXX
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Re: Walls that you can walk on and defend from

Postby cobaltjones » Tue Feb 15, 2011 6:17 pm

Unless walking on the wall would somehow increase your FOV (I don't see how this is possible in game), then how is walking on top of the wall sprite any different or better than just hiding behind it?
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Re: Walls that you can walk on and defend from

Postby brohammed » Tue Feb 15, 2011 6:18 pm

You can already shoot through palisades and brickwalls.
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Re: Walls that you can walk on and defend from

Postby Oskatat » Tue Feb 15, 2011 6:25 pm

i would look nice though, but thats all
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Re: Walls that you can walk on and defend from

Postby dra6o0n » Tue Feb 15, 2011 6:50 pm

It would dynamically change the way range works in various ways:
- Making the palisades being the only wall that stops ranged attacks from hitting (100% miss chance)
- Making watch towers the enable a player to "climb up" and use it to shoot past a palisade (the user is at risk of being shot too!)

Not sure of the field of view, the devs pretty much are working on this slow and "unsteady" and rarely do they upgrade core game mechanics.
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Re: Walls that you can walk on and defend from

Postby Oskatat » Tue Feb 15, 2011 6:55 pm

this hasnt been suggested anywhere in the initial suggestion. i dont know where you pull this from, but even then, it would take some serious game development
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Re: Walls that you can walk on and defend from

Postby cobaltjones » Wed Feb 16, 2011 12:17 am

I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
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Re: Walls that you can walk on and defend from

Postby Thijssnl » Wed Feb 16, 2011 4:52 am

cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.

Its probably possible, but hard, yes.
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Re: Walls that you can walk on and defend from

Postby Grelf » Wed Feb 16, 2011 4:53 am

It's probably easier to make it impossible to engage enemies who are behind walls.
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Re: Walls that you can walk on and defend from

Postby SeanPan » Wed Feb 16, 2011 6:21 am

Thijssnl wrote:
cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.

Its probably possible, but hard, yes.



Wouldn't it be possible for the ranged weapon to try to measure collision from the shooter to the target, and if the pathfinding collides with a Paliside or Brickwall or Tree, it will immediately return Target Blocked?
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