Siege - When Battering Rams just arent cool anymore.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Siege - When Battering Rams just arent cool anymore.

Postby Seren_Elder » Thu Aug 18, 2011 12:47 am

Most of haven right now is either charging down with 3 palibashers and tear everyone apart with a sledgehammer, or camp for 20 hours all night with your mountain dew with a bow guarding your ram.

Now i propose one thing, some new siege styles, let's face it, battering a brick wall isn't the same anymore, yes?

I would at least like to put the effect of mining down on a village, i mean if we mined out a HUGE area the ground would be unstable and cause the palisade to be extremely damaged, possibly destroying it, i propose we can collapse palisades under the pressure but however, brickwalls could be MUCH harder, to prevent digging in and raiding from the minehole, there would be a HUGE strength requirement to break through to give the element of surprise, but there would have to be a warning symbol & this would be a very risky trip, with the possibility of palisade remains dropping on you, brutally injuring you.

I also propose makeshift holes, but this would require a large amount of time, energy and strength, maybe lasting 30 minutes, but i think maybe from layer 5 you could assault using makeshift holes, with no sign of them coming, it COULD work, but once again, a hard tactic.

The only way to make your walls more resistant would be making large support nests, which of course could only be destroyed by underground rams, so whenever it be causing havoc from ground up then sieging from there, it could also be possible to cause large caveins from layer 5 if they have dug that low, it could cause problems on layer 1 so damaging the above would be nicer.
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
User avatar
Seren_Elder
 
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Siege - When Battering Rams just arent cool anymore.

Postby bmjclark » Thu Aug 18, 2011 2:30 am

Neat idea, problem is, it wouldnt change anything, everyone would just build brickwalls on every level to protect their village
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Siege - When Battering Rams just arent cool anymore.

Postby Seren_Elder » Thu Aug 18, 2011 8:01 am

bmjclark wrote:Neat idea, problem is, it wouldnt change anything, everyone would just build brickwalls on every level to protect their village


I think we need a new way to build walls, i mean slapping 5000 layers of brick wall on each layer would be piss-annoying... I support the cause of only a few palisades.
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
User avatar
Seren_Elder
 
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Siege - When Battering Rams just arent cool anymore.

Postby TeckXKnight » Thu Aug 18, 2011 1:06 pm

I think walls need to be less important. It would be nice if we didn't need to keep a village on constant lock down to keep it secure. If villages were somehow autonomously able to defend themselves from hostile actions without requiring players to be online watching every action 24/7. Perhaps the ability to station NPC guards and patrols in a city that consume authority on an hourly basis and by the amount of work they need to do.

Then siege engines don't need to be so bulky and useless and instead can be carted around without dying every 10 squares and without the 24 hour cool down. It could just be that any non-villager that is operating or building a ram nearby is flagged as hostile by the guard and remains so for an amount of time predetermined by the village. Committing criminal acts within a guard's sight would also turn them hostile. Whether the ability to bash walls by hand stays or goes would be irrelevant then.

Perhaps the guards are equipped by the village and some form of training mechanism could be used to determine their power, such as a construction. Improving guards increases their authority drain and the training mechanism might have some form of development as well, perhaps a system similar to feeding it curiosities. Having guards watching for thieves, raiders, and vandals would make it possible to run a market or even not worry so damn much about keys. The benefit to siege engines would be to break through a lesser defended portion of the city as it's likely the gate is heavily guarded.

I apologize that this idea has deviated so drastically from the OP but it seemed relevant to the idea. The point being that rams and walls are both a problem right now and need to be reworked.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Siege - When Battering Rams just arent cool anymore.

Postby Seren_Elder » Thu Aug 18, 2011 2:35 pm

I think hand bashing is a bit ridiculous, i mean sure with roundpoles but Palisades, maybe sledgehammers should be required for handbashing
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
User avatar
Seren_Elder
 
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Siege - When Battering Rams just arent cool anymore.

Postby niltrias » Thu Aug 18, 2011 2:48 pm

What would that help? Palibashers would just come with sledgehammers.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Siege - When Battering Rams just arent cool anymore.

Postby MagicManICT » Thu Aug 18, 2011 3:09 pm

Seren_Elder wrote:I think hand bashing is a bit ridiculous, i mean sure with roundpoles but Palisades, maybe sledgehammers should be required for handbashing


That is how people palibash. You need 484 Str with a Sledgehammer, 576 w/ a pick axe, 625 w/ stone axe, or 676 w/ bare hands. Which are you going to choose? Yeah, pretty much already implemented. As a history note, in w3 it was possible to break anything without a ram (assuming it could be destroyed), and so players ended up with enough strength to palibash brick walls. I mention this because there will eventually be someone (if not already) with enough Str to break a palisade with bare fists. Maybe having some sort of tool should be a requirement, just like chopping trees (which is what a palisade is, really).

Seren_Elder wrote:I would at least like to put the effect of mining down on a village, i mean if we mined out a HUGE area the ground would be unstable and cause the palisade to be extremely damaged, possibly destroying it,


Known as "sapping." Tunnels were dug under the wall from a safe enough distance and were reinforced along the way. When the sappers were under the wall, they loaded the section with gunpowder or other explosives or incendiaries. They evacuated and lit it (or more likely the other way around back in the day... hoping they made the exit to live). These tunnels were just deep enough so the ceiling wouldn't cave in with proper supports, and was usually purely in dirt.

Of course, this didn't always work. The defenders could just tunnel under themselves and meet the sappers with pikes and swords. Other times it just flat wasn't available because there was too much water too close to the surface.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Siege - When Battering Rams just arent cool anymore.

Postby Seren_Elder » Thu Aug 18, 2011 3:30 pm

I think sapping is the best option but handbashing is ridiculous, siege should be more than grabbing your local materials and combine i for a ram, i would like more wall types, stone walls, and moats of such.
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
User avatar
Seren_Elder
 
Posts: 688
Joined: Sat Oct 23, 2010 12:59 pm
Location: Down the Street, a block past maple.

Re: Siege - When Battering Rams just arent cool anymore.

Postby bmjclark » Thu Aug 18, 2011 10:00 pm

I really like techxknights idea =s
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Siege - When Battering Rams just arent cool anymore.

Postby painhertz » Thu Aug 18, 2011 11:45 pm

Unless I misunderstood loftar, the next major update (World 6 probably) is going to be an entirely new siege system with catapults and ballista and all kinds of love like that.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: No registered users and 33 guests