How to solve this by not making in the process everyone equally vulnerable on attacks? By measuring the effort. If a village like pandemonium has put the effort of taking 50+ members on their ranks and built the biggest claim that HnH has ever seen why should someone be able to have the same kind of safety by just building a vault on a mountain or an island with just 10 guys?.
Rebuilding the siege system, or rather, making one.
My suggestions about how to make a proper siege system are these:
- Measure the effort that took to build the village by their village claim and make the attackers put more effort for developed villages.
- Contested space system. The bigger that a village is, the more effort you've got to put to attack.
- Adding a bonus based on the size of the actual wall.
- Idol becoming vulnerable if people isn't willing to defend it.
- Goal system based on time but not relying too hard on online time.
- It's all cool to play for a few hours.
- It's NOT cool to sit 24 hours watching a ram dry.
- New items: siege ram, war banner and mini war banner.
- It's important to let players be lazy. If they wish they can build a normal ram and pray for it to dry before the defenders break it.
A few examples on the siege system.
Example 1- Lets say I want to attack Pandemonium. Why? Becouse fuck them, I can, I've assembled a 30 man army and I want their jewgold so bad that I am going to rape them to get it.
It all starts with their claim, for the example I am just gonna assume they took 100.000.000 m^2 with their village claim. The first step I am going to be forced to do will be to contest their soverignty. How? Banner spam, of course, just like they did. So the first step is building an invulnerable to attacks but fast decaying 'War banner' (48 hours and it gets destroyed by ticks but not by hand of players) from it i'll start expanding over all their territory until I've contested at least a 51% with 'miniwarbanners' that are cheap, fast decaying and breakable by hand so defenders can actually put up a defense before their walls break. So, there am I, I've broke my back building those banners all over their vclaim taking over 51% of it, now what? The war starts. I build the siege ram near the 'War banner' and leave, since it has not dried yet. What? More fucking drying time camping? Not really. The siege ram will take between 12 and 24 hours to dry (randomly chosen once you build it) and it will be invulnerable to player attacks while its drying. And there I am, 16:30 hours for it to dry. I know it, the enemy knows it and a fight is gonna happen tomorrow. How? They will just move. Not really, now all HFs near the siege ram are stuck there until it dries.
There we are, 16:30 hours later. The ram is about to dry and I bring my strongest fighters to pick it up and start smashing the wall and there's where the str becomes important and the time bonus to bigger walls apply, their wall is made of 18.000 bricks making it have an extra 18 soak points, well, we're gonna be a while hitting at it, shame I didnt eat more cheese.
At this point, either they evac and you get a chance of getting them, or they stay and fight. But... crossroads... they will run. Well, I got their shinnies and thats what I wanted and now I am just going to take away their idol, their banners & statues and all crossroads I can find just to make their lives miserables for not having defended their place, good bye banners and statues.
Example 2- Lets say I want to attack NNN. Why? Becouse fuck them, I can, I've assembled a 30 man army and I want their jewgold so bad that I am going to rape them to get it. So I head to CCCP and take a look around. Wow, they just have a village idol, a mere 10.000m^2 claim. So I spread my 30 fighters and in less than 10 minutes I've contested their whole place. Good stuff. So I proceed to build my siege ram. Done. So I check the time and ewwww 12 hours, it's their timezone, and I need to work.. Well, no problem, it took me 30 minutes of work. I'll try again tomorrow.
So, here am I. A new day, a new opportunty to kill them. They have cleared their island of my 'mini war banners' but the 'war banner' is still up, awesome, so I send my people and voila, 10 minutes later 51% of their territory is contested and another 10 minutes later a new siege ram is about to finish. Great! 15:00 hours and I'll be ready, thats my timezone, either they defend or they are dead.
A new day, more pain. 15:00 hours later here I am with my fighters and strong guys hitting the wall. It's going down reather fast, they just put there 6000 bricks so just a little 6 soak more. Their wall breaks, all my zerg goes in and... fuck, they left yesterday after destroying the ram... Well, I'll try again in a few days after all it just took me one hour of work now I am just going to tear apart their Idol and crossroads so they have to enjoy some walking back here if they want to rebuild it.
Comments
I've noticed a few flaws on my idea, as people building their walls in the border of the claim so you'd be forced to build normal rams and unable to build the siege rams due the lack of space to claim, a pretty easy solution to that problem would be to let the attackers exchange authority for claimed space.
What do you think?