(I'm sure that there are plenty of past discussions on this, but I don't want to necro them, and maybe parties involved can quote past points. Also, as time goes on, and other people play, we have new perspectives and things to add.)
So, I am interested in knowing more about people's thoughts on the current quality system, what is working well and what not so much.
A few questions to get things going:
- Do you think the system as it stands is functioning well in promoting the development of team work in the game?
- Does the system overly penalize newer people, or does it fail to reward developed people enough?
- Is it the case that the gap in quality between beginning items and advanced items is too large, or not large enough?
- I am saying this as somebody without solid experience, but I am surprised to hear about quality 300 seeds, or quality 500 cows. Does the existence of these objects unbalance the game? For example, does it put many people in a state of 'waiting for the next world' to really play, so that they can have a hope of competing again?