While I agree on your general sentiment, some of it is erroneous; Hunting for example is useful right off the bat as without it you can't grab chickens and rabbits, or raid anthills; you only need other requisite skills to hunt larger creatures safely. I think one of the worst of these is First Aid. It sounds like such a useful skill, but acquiring gauze early game is practically impossible: just acquiring the wool by yourself takes a lot of lucky spawning situations, and then you need Basic Mechanics to build the device to make the gauze.
Aokigahara wrote:They are all usuable given even the littlest bit of effort. It takes all of 5 minutes to make a rod for fishing?)
Well, with fishing, you can build a fishing rod, but it doesn't mean you can equip it. It doesn't tell you at all what is needed to fully equip a fishing rod (I remember early in W3 when I was new this was baffling, and in our little crappy village someone with a full equipped fishing rod was practically a god while the rest of us had no clue how to equip it). Also getting the material to make a hook might be difficult early on, and requires Hunting as well.
This is a problem with the game though as I've talked with several new players and there is a huge wall with character advancement at that point; when you really don't get discovery LP anymore, and you're not advanced enough or have the economy to really acquire curios. I guess at this point this wall is a metric to weed out the weak players, but I think it's a bit more harsh than it needs to be. Perhaps a few more primitive curios would help (horrible knot was a good addition, but the time duration on that one is retardly long, and early on string is pretty important for a variety of things).
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)