loftar wrote:I think you must misunderstood. The current maps are procedurally generated; I would never even have considered making maps manually.
What I have been talking about is just how maps should be generated, and I have pronounced an opposition to a purely fractally generated landscape, for reasons some of which are explained here.
loftar wrote:I think you must misunderstood. The current maps are procedurally generated; I would never even have considered making maps manually.
What I have been talking about is just how maps should be generated, and I have pronounced an opposition to a purely fractally generated landscape, for reasons some of which are explained here.
Raephire wrote:loftar wrote:I think you must misunderstood. The current maps are procedurally generated; I would never even have considered making maps manually.
What I have been talking about is just how maps should be generated, and I have pronounced an opposition to a purely fractally generated landscape, for reasons some of which are explained here.
We just want seas and oceans and rivers that obey the laws of physics somewhat, having a beginning and an end.
Fluffy wrote:Raephire wrote:loftar wrote:I think you must misunderstood. The current maps are procedurally generated; I would never even have considered making maps manually.
What I have been talking about is just how maps should be generated, and I have pronounced an opposition to a purely fractally generated landscape, for reasons some of which are explained here.
We just want seas and oceans and rivers that obey the laws of physics somewhat, having a beginning and an end.
And less "Schlong" lakes
Agarrett wrote:It seems I have. Then when will this new generator be in existence? And since you are actually reading this post, when do you think the reset will be?
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