Roxana wrote:"Hearthlings playing this game: 280"....
...every time I open the home page this "counter" catches my attention, and I get a little sad when I think of this number. I find this game very fun and interesting, but I recognize that is having a hard time attracting new players. A week ago my neighbors to the west were raided (a palibasher) and they got discourage. Now their village is a ghost town. And all my surroundings are filled with many ghost towns.
One main problem I hear from friends is the "time consuming" aspect of this game. This is understandable, I think many players jump in thinking they're gonna have a "casual gaming experience" and find out HnH is FAR from casual.
The second problem is the steep learning curve HnH has. My sister and brother-in-law played only a few days and got tired of it. I tried to convince them to stay a little longer and "grab the taste" to it, but I had no luck.
This is not a critique from me, I actually enjoy the intricacies of the game, but I would love to see more people playing it (like 1000 or more people at the same time) so trading and socializing bloom !.
Hi Roxana,
I was actually discussing this yesterday with a friend and I think it's a combination of things.
Firstly, attracting new players: I have never been able to get anyone to play, despite telling everyone, even a random gaming taxi driver, all about it. That's partly first impressions. When I was introduced to it, it took me a year to finaly give in and try it! It just doesn't look appealing in comparison to what else is available, I watched my friend play all the time thinking - 'why is he playing this odd little game? It looks rubbish!'
Added to that they are describing building, crafting, farming etc and you are watching them slowly click their way across the screen thinking - 'hmmm looks boring to me' - if they actualy met another person and engaged in some social activities or fighting it may provoke a bit more interest but as we all know you can go days without seeing anyone at times, even in your own village, lol.
To stop the endless 'nagging', I eventualy agreed to let him install it and give it a go - I was more or less instantly hooked by the complexity of the survival aspect but until you actually give it a go you are unaware of what's involved even with someone trying to explain it to you, you are just going by visuals at that point in time.
Secondly, keeping new players: For some this is the disappointment of things not being given to you on a plate, you do have to work to survive in the hearthlands and it is time consuming, this style of play isn't for everyone but that shouldn't change because that is what makes it for the rest of us. That doesn't mean some things can't be adapted or speeded up but the overall style should remain the same, else it would no longer be HnH.
The next issue is permadeath and the raiding aspect, again i'm all for it, but it is hard the first time you die or lose your entire base, there is no denying the feeling of lost time and effort, esp when you are a newb, as time goes on playing this game you accept death and destruction far better than you did a few days/wks into playing, but that initial disappointment and those first feelings of frustration are a stumbling block at which many fall. They just can't see the point after losing it all.
Finally, the drop off: This is also a combination of things, for the core players it is mostly boredom, there are not enough updates or new items to maintain an excitement for the game, add to this what many consider to be the broken mechanics and the bugs/exploits and although many start a new world they fail to stay around once they've achieved end game status.
Life also moves on, people get jobs, relationships, etc and Haven takes up a lot of time, without new and added interests it is easy to lose the incentive to make time for it.
There are those of us who do love the uniqueness of Haven and come back world after world, check the forums even when not playing and still support it and new players join those ranks every year, just not as many as we'd all like, but they do.
More dev interaction, updates, content and more end game additives would help but, at the end of the day, you need to be a certain type of gamer to fully appreciate HnH for the type of game it is.
Haven is definately not a mainstream appealing game but that is exactly what makes it the Haven we all love.