Reincarnation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Reincarnation

Postby Thijssnl » Tue Oct 05, 2010 3:47 pm

Chakravanti wrote:It should be stated thusly:

"Change inheritance to be a slider-% return on investment rather than achievement."

+1

I was already waiting for you to formulate it proper :)
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Re: Reincarnation

Postby Skorm » Tue Oct 05, 2010 3:48 pm

Chakravanti wrote:"Change inheritance to be a slider-% return on investment rather than achievement."


exactly, and yes, the whole point in this is to get "more" lp in return after death, dont quite see how that would fuck it up, as if it is now everyone complains that death is too.... deadly...
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Re: Reincarnation

Postby Thijssnl » Tue Oct 05, 2010 3:56 pm

Skorm wrote:
Chakravanti wrote:"Change inheritance to be a slider-% return on investment rather than achievement."


exactly, and yes, the whole point in this is to get "more" lp in return after death, dont quite see how that would fuck it up, as if it is now everyone complains that death is too.... deadly...

Its not only that, for me its mostly that the 25% should just be your total lp in a skill x0,25 after you die, not the level.
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Re: Reincarnation

Postby mvgulik » Tue Oct 05, 2010 6:14 pm

(Dropping boring, now in hell residing, part).
But to finalize my dealings with this one. And correct me if my math is wrong. But I get that "25% on LP (investment)" is about the same as using just "50% on Skills(achievement)".
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Re: Reincarnation

Postby DatOneGuy » Tue Oct 05, 2010 8:09 pm

I love that you lose so much when dying, but this also makes full tradition pretty suck as that's where it's noticed even more, you spend all that time going full trad and then BAM! sucka surprise it's only 75% in skill levels, not LP, so all that nice LP you wasted towards the end, boom kaput, gone.

+1
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