sabinati wrote:overcomplicated imo. there should just be a "run for your life" move that can only be activated by someone who did not initiate combat.
This. Combat options for retreat and escape should be an inherent part of the combat system. Noobs getting steamrolled by pkers is just part and parcel of the game. Join a village, pay a military tax or suffer the consequences of being undefended.
Speaking of which this is the very game function we wish to avoid when implementing 'classes' into the game. The function can be ignored for as long as desired but regardless of the attention given to it it
does and
will exist as a natural part of min/maxation discovered by veteran players and taught to newbies as the game evolves.
This is classifying based on unnatural indicators. Having strength over 50 does not make one a fighter. Why should a peasant blacksmith with no military skills be exempt from this function designed to favor peasant class characters? If you think melee should be the indicator then why should a hunter peasant be exempt? It doesn't take military pvp level stats to bring in bears and boars regularly but since pvp is relative there's nothing to say that such a player
isn't a militant player.
If you're going to try to affect the gameplay and strategy you need to evaluate the full impact a given function would
actually have in practice.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley,
O Death!