goddamn i just love darkness!! and derailing threads!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Alt Vaulting

Postby burgingham » Wed Nov 24, 2010 11:36 am

Why are you people so eager to punish yourself? When there were no lighthacks I just turned up the Gamma values, which was also horrible, but better than wandering around in darkness or wasting equipment slots with light sources. As it is implemented now night just sucks, despite your need to feel some kind of realism.

I am also curious how the discussion about altvaulting has turned into one about night and day?
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Re: Alt Vaulting

Postby BWithey » Wed Nov 24, 2010 11:54 am

burgingham wrote:Why are you people so eager to punish yourself? When there were no lighthacks I just turned up the Gamma values, which was also horrible, but better than wandering around in darkness or wasting equipment slots with light sources. As it is implemented now night just sucks, despite your need to feel some kind of realism.


See, you perceive it as 'wasting equipment slots with light sources', we see it as 'really cool that there is darkness that requires light sources to function in'. Your perception is it's wasteful, ours is that it is an interesting and immersible element. I for one don't understand the objection, and your statement about 'gamma levels' just makes me think they need to deepen the darkness level to the point where that's largely ineffective.

The problem you have with night and darkness as it's currently implemented was clearly stated above. "Wasting equipment slots with resources". You find it inconvenient, and it's supposed to be. I *ENJOY* the fact that when I'm wandering around at night, or in a cave, with a torch, that everything outside of that is difficult to see at best (during the fuller moon phases) or damn near impossible to see (During the new moon), or actually impossible to see (in caves).

The moon phases, the darkness, the need to have light to travel and see. All of these things are immerssive and interesting to me, it's one of many elements that's kept me at this game.

As for your other question? Good damn question.
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Re: Alt Vaulting

Postby bitza » Wed Nov 24, 2010 12:26 pm

i thought so at first too, but it got old really, really fast
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Re: Alt Vaulting

Postby BWithey » Wed Nov 24, 2010 12:48 pm

5 weeks of game time in, and it hasn't gotten old yet. :) (And I mean hours played, not time since registration)
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Re: Alt Vaulting

Postby Sotsa » Wed Nov 24, 2010 1:51 pm

how did this topic become a discussion about light.
I feel as long as there is no way to enforce dark at night (there will always be some way to avoid it) it is a useless mechanic.
Now if this was a console game, and it couldn't be circumvented, I would say that it would be a perfectly fine mechanic, but as long as you CAN actually get rid of the night i say take it out, or simply tie it to other mechanics like Jackard frequently suggests.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Re: Alt Vaulting

Postby Spiff » Wed Nov 24, 2010 7:26 pm

burgingham wrote:Why are you people so eager to punish yourself? When there were no lighthacks I just turned up the Gamma values, which was also horrible, but better than wandering around in darkness or wasting equipment slots with light sources. As it is implemented now night just sucks, despite your need to feel some kind of realism.

I am also curious how the discussion about altvaulting has turned into one about night and day?


There has always been lighthacks. Always ;)
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Re: Alt Vaulting

Postby burgingham » Wed Nov 24, 2010 7:35 pm

Yeah, not for me :P
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Re: Alt Vaulting

Postby Jackard » Wed Nov 24, 2010 7:41 pm

burgingham wrote:Why are you people so eager to punish yourself? When there were no lighthacks I just turned up the Gamma values, which was also horrible, but better than wandering around in darkness or wasting equipment slots with light sources. As it is implemented now night just sucks, despite your need to feel some kind of realism.

I am also curious how the discussion about altvaulting has turned into one about night and day?

because beady-eyed dwarves love to live in miserable squalor

ps. games where illumination is not a pain in the ass ie. Diablo have a considerable light radius, so you can you know actually play the fucking game. light sources in H&H have small radius and dont even give off much light - you need three of them to achieve normal brightness

who the hell carries a torch that doesnt light anything?
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Re: Alt Vaulting

Postby Sotsa » Wed Nov 24, 2010 7:55 pm

Jackard wrote:
burgingham wrote:Why are you people so eager to punish yourself? When there were no lighthacks I just turned up the Gamma values, which was also horrible, but better than wandering around in darkness or wasting equipment slots with light sources. As it is implemented now night just sucks, despite your need to feel some kind of realism.

I am also curious how the discussion about altvaulting has turned into one about night and day?

because beady-eyed dwarves love to live in miserable squalor

ps. games where illumination is not a pain in the ass ie. Diablo have a considerable light radius with so you can actually play the game. H&H torches are small and dont even give off much light, you need three light sources to achieve max illumination

Eh, diablo isn't a PvP oriented game either, and neither does it have perma death (unless you're playing hardcore ofcourse.)
+ it looks pretty gorgeous in the diablo games, even though they're old

If this game wasn't so LIFE AND DEATH-ish we might see more people not caring, but then again that shit really matters is what makes this game so unique.

Edit: the last part wasn't aimed at you Jackard
And judging someone for using lighthacks or xray hacks is kinda stupid when you can lose like, 6 months of grinding because you didnt see a dude behind a rock.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Re: Alt Vaulting

Postby BWithey » Wed Nov 24, 2010 8:11 pm

Jackard wrote:who the hell carries a torch that doesnt light anything?


Jackard:

Despite our first interaction on IRC on the subject, I might suggest that you become less oriented on personal attacks as pertains to the discussion of this. You seem to come in spewing the idea that because the individual(s) with whom you're speaking share a different view with you, that they are universally idiots. This gives no opportunity for open discourse on the subject, and certainly makes those you're speaking with less inclined to respect your position. Also, it takes longer to get around to useful statements like this. This is the first time I've seen you add a constructive comment to a discussion on the subject.


The light provided by torches is, indeed, sub-standard, with no improvement shown in either duration or intensity with improved quality from the observations I've made. This is a change I could definitely see being worthwhile. The addition of oil fueled lanterns and such with even better durations and better intensity (based on the quality of the lamp in question, and the quality of the oil being burned) are improvements I would dearly love to see. Additionally, having animals being less inclined to attack those that are, in fact, carrying a light source at night would also be a useful improvement.

Thank you for providing useful, constructive feedback on the subject.

And judging someone for using lighthacks or xray hacks is kinda stupid when you can lose like, 6 months of grinding because you didnt see a dude behind a rock.


This is another situation where perhaps the application of a Perception * Exploration thing would serve as an excellent improvement, and perhaps another mechanic as well. Anyone being behind anything is outlined just as you see yourself when hidden behind an object.
Last edited by BWithey on Wed Nov 24, 2010 8:36 pm, edited 1 time in total.
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