Onionfighter wrote:I like the idea of an achievement list, which is kind of similar.
Achievements lists are nice because they are personal.
Highscores lists are not however, they are totally gay.
BWithey wrote:Avu wrote:Competition is fun and is the engine that moves the players that are in for the long haul. I'm for high scores though not necessarily for them being mandatory. A submit for high score might be better. Maybe I have a 20k psy char out there that I really want to keep secret the world shouldn't know about it if I don't want to. I'm also for the game keeping track of stuff like how many of each animal killed, people murdered, item stolen, carrots eaten and anything else that might cross your mind. Item q should also be high scorable.
I have no problem with competition, what I have a problem with is competition that drives a 'High Score' as you put it. There are better and more worthwhile things to be working for than merely having the highest stats. High stats don't build world spanning roads, or create great tile art. It doesn't carefully design a town to be aesthetic as well as functional, and it doesn't spend time helping newbies get situated in this great wide world of ours.
High Score is nothing more than a rat at a feeder bar, trying to get ever fatter.
Just because you like something else doesn't mean you should discredit the people who strive only for highest score.
It'd be very fun to see stuff like Farming continually raise, because that's one of the few I imagine seeing constantly being actually posted if it worked as Avu suggested (You can post IF you want not mandatory), so that stuff like Combat stats you probably will see some average people's stats but people won't post their crazy cool characters, or brick bashers, or rangers, but you'll probably see "Best Farmer", "Best Chef", "Most Tiles Paved", "Most Wheat Flour Ground", "Most Bears Killed", "Most Kills by Wagon" and such things, and those are fun, and if by choice they are very fun.
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