Highscores Table

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Highscores Table

Postby Alistair » Wed Dec 01, 2010 9:19 am

The "Just Give Up" Achievement. Mauled unconscious by every type of animal 10 times or the easily obtained "Was It Worth It?" Achievement which you unlock by purchasing the swimming skill and drowning within 15 seconds.
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Re: Highscores Table

Postby jorb » Wed Dec 01, 2010 9:28 am

Love it.
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Re: Highscores Table

Postby Avu » Wed Dec 01, 2010 9:48 am

BWithey wrote:
Avu wrote:Competition is fun and is the engine that moves the players that are in for the long haul. I'm for high scores though not necessarily for them being mandatory. A submit for high score might be better. Maybe I have a 20k psy char out there that I really want to keep secret the world shouldn't know about it if I don't want to. I'm also for the game keeping track of stuff like how many of each animal killed, people murdered, item stolen, carrots eaten and anything else that might cross your mind. Item q should also be high scorable.



I have no problem with competition, what I have a problem with is competition that drives a 'High Score' as you put it. There are better and more worthwhile things to be working for than merely having the highest stats. High stats don't build world spanning roads, or create great tile art. It doesn't carefully design a town to be aesthetic as well as functional, and it doesn't spend time helping newbies get situated in this great wide world of ours.

High Score is nothing more than a rat at a feeder bar, trying to get ever fatter.


Fine you can have a "tiles paved" highscore for all our larper road builders out there. As for your aesthetic and functional towns I've yet to see one better than Sodom so stop wasting your time and do a good one already.

And who the hell are you to tell me what is a worthwhile goal? I like stats, I like numbers, I like formulas and I should be allowed to be able to compare mine to others. If you don't care about stats don't care about it but you're just a jealous hippie.
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Re: Highscores Table

Postby DatOneGuy » Wed Dec 01, 2010 10:08 am

Onionfighter wrote:I like the idea of an achievement list, which is kind of similar.

Achievements lists are nice because they are personal.

Highscores lists are not however, they are totally gay.

BWithey wrote:
Avu wrote:Competition is fun and is the engine that moves the players that are in for the long haul. I'm for high scores though not necessarily for them being mandatory. A submit for high score might be better. Maybe I have a 20k psy char out there that I really want to keep secret the world shouldn't know about it if I don't want to. I'm also for the game keeping track of stuff like how many of each animal killed, people murdered, item stolen, carrots eaten and anything else that might cross your mind. Item q should also be high scorable.



I have no problem with competition, what I have a problem with is competition that drives a 'High Score' as you put it. There are better and more worthwhile things to be working for than merely having the highest stats. High stats don't build world spanning roads, or create great tile art. It doesn't carefully design a town to be aesthetic as well as functional, and it doesn't spend time helping newbies get situated in this great wide world of ours.

High Score is nothing more than a rat at a feeder bar, trying to get ever fatter.

Just because you like something else doesn't mean you should discredit the people who strive only for highest score.

It'd be very fun to see stuff like Farming continually raise, because that's one of the few I imagine seeing constantly being actually posted if it worked as Avu suggested (You can post IF you want not mandatory), so that stuff like Combat stats you probably will see some average people's stats but people won't post their crazy cool characters, or brick bashers, or rangers, but you'll probably see "Best Farmer", "Best Chef", "Most Tiles Paved", "Most Wheat Flour Ground", "Most Bears Killed", "Most Kills by Wagon" and such things, and those are fun, and if by choice they are very fun.
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Re: Highscores Table

Postby Windforce » Wed Dec 01, 2010 11:09 am

-=Achievement Unlocked=-

*Insert Victory Music*
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Re: Highscores Table

Postby WRB852 » Wed Dec 01, 2010 12:16 pm

I just meant a way to see the highest levels in the game. I don't care about who has them, or their big dick.
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Re: Highscores Table

Postby Wolfang » Wed Dec 01, 2010 2:17 pm

I like this idea!

Things like
-Largest active Village
-Village with most LP gain per person per hour
-others...
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Highscores Table

Postby Onionfighter » Wed Dec 01, 2010 11:32 pm

Heh, I guess I didn't read the OP closely enough to realize I would be derailing it. Actually I don't like the idea of posting the highest ingame stats.
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Re: Highscores Table

Postby niltrias » Thu Dec 02, 2010 6:14 am

I wouldn't mind it if it were post-mortem.
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Re: Highscores Table

Postby ewlol » Thu Dec 02, 2010 6:21 am

I believe all factions should give statistical data of all of their characters, quality of their items and such after this world has ended.
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